Wow Mage PVP guide

March 31st, 2010 by dace

wow_mageMage is my favourite class in world of warcraft,they are cool,they have high DPS and can make large damage.They can conjure food and water wow gold, teleport from one main city to another.And they also have nice performance in PVP.
Unlike other classes who have to balance every conceivable statistic in the game into their gear, Mages need just Intellect, Stamina, Mana per five/sec, Spell Hit, Resilience, critical strike rating and spell damage as their gear.

During combat, Mage usually keep their enemies at an arm’s length. Though they can wield the most potent and offensive spells, Mages are highly vulnerable to melee attacks from a close range. Frost Nova and Blink are extremely useful for Mages while trying to keep their foes at a safe distance from themselves.

Mages are gifted with the ability to conjure their own food and water in arena. What’s more! No other class can have his bread and butter unless a Mage gives it to them. Mages can also conjure mana stones such as Mana Agate, Citrine, Jade, or Ruby for instant restoration of a significant amount of man. The perfect antidote during an emergency.

Coming over to dueling strategies, the simplest fight is one that ensues between the Mage versus the Warrior. If you encounter a Warrior, fully equipped with shield as a result of Spell Reflect, all you need to do is shoot an Ice Lance to get rid of him.

All Paladins are an easy target with the exception of retribution. Their opening stun attack can be won, if the Mage Blinks out of it and proceeds to nuke them. Soon Paladins will run around to hit you but then there is minimal damage and the healing tales place constantly. Mage fighting against another Mage requires skill. Your ability lies in quickly deciphering what spec they are and in reacting to it. If your opponent Mage is a frost and you are an arena, then Spell Steal his ice barrier to deny him his survival link. Victory lies in knowing your opponent well.

When dealing with a Shaman, the most important thing to remember is that almost all their spells are nature. When you Counterspell a heal or lightning bolt, it will lock them out of everything for eight seconds. Keep your distance from enhancement Shamans at all cost because they have enough wind fury to turn a Mage into ashes. Shamans are not that hard nuts to crack but if you are not careful, they could be your worst opponents.

The real hard fight ensues between Mages and Rogues. A frost mage can beat a rogue ninety-five per cent of the time while a fire mage will be lucky enough to win just fifty percent. Rogues are a dumb class which is why they open with cheap shot. All you need to do then is Blink away and start fighting. If they manage to garrote you, use Ice Block to come out of the “silence” effects.

Harder to fight than Rogues are the Druids. What you must keep in mind is that Mages cannot sheep a Druid for he can shape shift out of slowing effects. Resto Druids are a real pain in the neck and your best option is to burn them down before you run out of mana.

Equally irritating are the Hunters and beating a Warlock is simply out of question for a Mage wow gold. But if you follow the rules and learn from instinct, there is every chance you can turn your opponents upside down.

Here is an interesting image for you.LOL! :P

wow-mage-keyboard

The World Of Warcraft Phenomenon

March 31st, 2010 by dace

World of Warcraft is an enormously popular game that has experienced success beyond what anyone might have expected. It has become a mainstream triumph and has widened the audience for its genre and for gaming in general. It has also had an effect on the game industry, and in many ways is a surprising and remarkable title.

What World of Warcraft has done is to make the multi-player game more popular. Before it arrived, the majority of people playing multi-player online games were usually teenage and twenty something males. World of Warcraft has broadened the gaming audience considerably. All sorts of age groups and individuals are now playing it. In particular, it has brought much younger gamers towards the genre.

World of Warcraft has appealed to people who aren’t normally into gaming. It is quite common for someone to try it because they have a roommate or a friend who has it, and then they themselves become hooked. An academic study, The Daedalus Project by Nick Yee, has examined people who play the multi-player genre. Almost 20% of people now playing these games have had little prior experience in video gaming. World of Warcraft’s role in attracting such people can not be underestimated.

World of Warcraft has appealed to women, who are not the typical audience for multi-player titles. Women either actively seek the game out, or try it because their boyfriend or husband is a fan. Around half of the women who play games like Warcraft are playing with their partner. In general, women now make up around a third of the overall number of people who play online multi-player games. World of Warcraft is often the key title in introducing them to the genre.

World of Warcraft has made gaming a social experience. People play the game together in groups. Couples play it together, and around 25% of people who play games like Warcraft are playing with their romantic partner. Families also play together, and it is common for people to experience it with a family member. Parents play World of Warcraft with their children, and brothers play alongside each other in the game. It has a clear, universal appeal that encourages such interaction.

One factor that has assisted the popularity of World of Warcraft is the availability of free trials for the game. While it was in development there were beta tests that introduced the game to players. Most significantly, though, the game’s developer Blizzard has held free trials for the game since its release. This has ensured that anyone can try it and play it. Most people who sample the game want to continue with it, and are likely to buy the game and sign up for the monthly subscription.

The vast audience for World of Warcraft has been of interest to the game industry. Before the game came along, game companies felt that the multi-player genre was full and that there was no more room for a new title. The game has proven otherwise and has shown that the market can actually expand and grow. Game companies have been impressed by its success, and are very interested in why it has taken off to the extent that it has. They had not realised the potential in the online role-playing genre.

World of Warcraft has shown that there are actually many possibilities for the genre. Game companies are now looking to make multi-player games that are more accessible and easier to play. They want to appeal to more casual players who may not have the time or inclination to spend all their time on a game. They are also examining how multi-player games are designed. They used to be serious and overly demanding titles. Warcraft has shown that they can be purely entertaining and fun.

World of Warcraft then is a title that has broken new ground and increased the market that multi-player games can have. It has been popular with different types of people and has made the game industry rethink their whole approach to the genre. It is a very accessible game and it has developed a broad, mainstream appeal as a result.

World of Warcraft 3.3.3 Patch Notes P7

March 30th, 2010 by dace

This is the last part of the World of Warcraft 3.3.3 Patch Notes.
Dungeon Finder
The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes.
The Random Dungeon cooldown is no longer displayed as a debuff. Instead, players will see the cooldown time remaining displayed in the Dungeon Finder window when Random Dungeon or Random Heroic Dungeon is selected from the pull-down.
If a player in your party has the Deserter debuff, or is on cooldown from the Random Dungeon option, his or her character name will be displayed in the Dungeon Finder window listed as “On Cooldown,” preventing the group from queuing.
Anyone in a dungeon party can now re-queue their group for a dungeon, as players will still be prompted whether or not to accept their chosen role.
Players who use the Vote Kick option will now be prompted to provide a reason for kicking a party member. This reason will be presented to everyone in the party except for the person voted to be kicked.
When joining as a group, more generous level requirements will be used instead of Random Dungeon level requirements so that players of different levels joining together will be eligible for a greater number of dungeons.
Parties randomly created via the Dungeon Finder will always be arranged in the party interface from top to bottom in the following order: tank, healer, damage, damage, damage.
If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.
Authenticator Frame: If a player has a Battle.net Authenticator attached to his or her account and selects Remember Account Name at the login screen, the next time that player logs into World of Warcraft, a field to input the Authenticator code will be displayed below the password field.
The World Map will now provide an option to display different levels of a multi-layered dungeon, zone, or city (i.e. players can view the map of the Dalaran Sewers without having to be in that location).

Quest Tracking Feature
The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.
The short description for a tracked quest is now displayed on the Map in the quest pane.
Quest items in a player’s inventory which begin quests now each have an exclamation point overlaid on their icons to make them more easily identifiable.
If a players selects Track Low Level Quests, the quest objectives will no longer appear dim on the Map, nor will the exclamation points appear dim over NPC heads or on the Mini-Map.

Objectives Frame

The Objectives Frame will now list the number of quests displayed at the top. In addition, players can now click on the word “Objectives” at the top of the Objectives Frame for a list of sorting and filtering options which will determine how quests are ordered. Any quests or achievements filtered or sorted out of the Objectives Frame are still being tracked and are simply hidden in this frame.

Sorting
Sort by most difficult quests.
Sort by least difficult quests.
Sort by quests closest in proximity to the player (this will automatically update as players travel around).
Manual sorting: This allows players to Right-Click on each quest name in the Objectives Frame and determine in what order they should be placed.

Filtering
Toggle achievement tracking.
Toggle completed quest tracking.
Toggle tracking quest objectives in other zones.
Players can now Shift + Click on a quest objective or check the Track Quest box on the Map to track a quest in the Objectives Frame.
For additional notes on Lua and XML changes please visit the UI & Macros forum.

Technical
Frame Rate: A maximum capacity of 200 frames per second has been added. To disable the frame rate limit, the following line should be added to the Config.wtf file: SET maxFPS “0″.

Bug Fixes
When speaking to an NPC for which a player has 2 or more quests and not all of them are complete, the incomplete quests will now correctly show as a gray question marks in the dialog box. In addition, repeatable quests will be properly colored as blue exclamation points or question marks in the dialog box for NPCs with multiple quests available, or for which the player has multiple quests in progress or completed.

World of Warcraft 3.3.3 Patch Notes P6

March 29th, 2010 by dace

This is the sixth part of the World of Warcraft 3.3.3 Patch Notes.

Quests

Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun.

User Interface

All Alert pop-ups now have new and fresh Alert icons.

Auction House
If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.
Players can now Right-Click to place an item in the Auction frame.

Entire stacks of a specific item type can be placed in the Auction frame and several options have been added for choosing how to list auctions.
Stack Size: If a stack of items has been added to the Auction frame, players can select the size of the stack they wish to sell. If an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction button will be grayed out.
Number of Stacks: In addition to selecting the size of a stack, players can select how many stacks of an item they wish to sell (i.e. if a player has a total of 43 Saronite Ore in the Auction frame, they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and amount of stacks listed results in a remainder, the left-over items will be placed back in the player’s bags automatically).
Stack Size and Number of Stacks are linked mathematically so that altering the variables of one may automatically calculate the amount of the other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite Ore are in the Auction frame, the Number of Stacks field will change to 2 by default. If a player only wishes to sell one stack of 20 Saronite Ore, the Number of Stacks field can be manually changed to 1).
Price: Players can now choose to input the price of an item Per Stack or Per Item by selecting either option from a pull-down. If Per Item is selected and a player is selling a stack of that item, the Auction House will multiply the selected Per Item price by the amount of that item in the stack. If Per Stack is selected, the player can enter the total price he or she wishes to charge for each stack of that item being listed.
Auction Post Completion Bar: If multiple items or stacks of items are being listed at once by a player, a Posting completion bar will appear showing the total progress of each individual auction being listed once the Create Auction button is selected. The greater the number of individual listings being made in a single press of the Create Auction button, the longer this process will take. Players can still browse the Auction House while the Posting completion bar is in progress, but moving around will interrupt the progress, similar to moving while attempting to create multiple bandages with First Aid. Just as with creating bandages, auctions that were completed prior to the character moving or otherwise canceling the action will successfully be listed.

To be continued.

World of Warcraft 3.3.3 Patch Notes P5

March 26th, 2010 by dace

This is the fifth part of the World of warcraft patch 3.3.3 notes.

Items

Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.
Glyphs
Death Knights
Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.
Glyph of Icebound Fortitude: Now always grants at least 40% damage reduction.

Druids
Glyph of Focus: Now increases the damage done by Starfall by 10%, down from 20%.
Glyph of Mangle: This glyph now provides 10% increased damage done by Mangle instead of increasing the duration of the debuff.

Mages
Glyph of Fireball: No longer increases critical strike chance of Fireball. Instead, it now reduces the cast time of Fireball by 0.15 seconds.

Priests
Glyph of Scourge Imprisonment: Now reduces the cast time of Shackle Undead by 1 second, up from 0.5 seconds.

Rogues
Glyph of Deadly Throw: Now increases the slowing effect on Deadly Throw by 20%, up from 10%.
Glyph of Expose Armor: Now increases the duration of Expose Armor by 12 seconds, up from 10 seconds.
Glyph of Feint: Now reduces the energy cost of Feint by 20, up from 10.
Mechanostriders: Summoning any of these mounts is now perfectly mechanical-sounding!
Priest Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus now increases the effectiveness of the caster’s Power Word: Shield by 5% and Circle of Healing by 10%.
Shaman Tier-10 4-Piece Elemental set Bonus: This bonus has been slightly adjusted to account for the fact that haste now modifies Flame Shock’s periodic damage ticks. The bonus now makes the shaman’s Lava Burst cause Flame Shock to tick at least two additional times before expiring.
Professions
Runed Orbs: Recipes which require this item have had their material requirements significantly reduced.

Engineering
The Pet Bombling and Lil’ Smoky non-combat pets are no longer Bind-on-Pickup.

Fishing
The “Monsterbelly Appetite” daily fishing quest has changed so it now takes place outside the Violet Hold in Dalaran. The quest still requires a Severed Arm and has been renamed to “Disarmed!”
Inscription
Most recipes that required 2 inks now only require 1.

Mining
Titansteel Bar: Creating this item no longer results in a cooldown.
Tailoring
Glacial Bag: Creating this item now invokes a 7-day cooldown.
The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave.

To be continued.

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