Archaeology and Reforging in Cataclysm

Archaeology
A 4th secondary profession has been added alongside Cooking, Fishing, and First Aid: Archaeology! Archaeology is focused around the recovering and restoration of artifacts that have been lost for many, many years – finally unearthed by Deathwing’s cataclysmic return. Players will be able to track artifacts (similar to mineral nodes and herbs) and recovering these lost artifacts will serve towards the recreation of powerful items that can be used or even traded to the Archaeology Society in exchange for gold and items!

*Secondary profession (like Cooking)
*Collect artifacts throughout the world
*Unlock Paths of the Titans
*Get unique rewards
*Will greatly occupy completionists

Artifacts will be tracked in a journal similar to your quest log, so they will not take up bag space as you scour the world in search of more relics! Archaeology features unique rewards varying from weapons and usable items to vanity pets. Players will even be able to find artifacts that will earn them currency which can be used to unlock paths in the new Path of Titans system!

Reforging

Not much information has been released about Reforging at this time, but the general idea is that it will allow a player with an armor-oriented profession (such as Leatherworking, Tailoring, Engineering, etc.) to customize existing items by re-allotting the item’s existing stat points. They will not be able to add stat points to an item (that is, if an item already has Strength they cannot take from another stat to add to Strength), only to re-assign existing points, and this is intended to make an item that would not normally be desirable to a particular class or spec usable so that it would not have to be disenchanted. Some highlights of the feature:

*Customize your gear
*For Blacksmiths, Leatherworkers, Tailors, Jewelcrafters, and Engineers
*Reduce one stat for another
*Some restrictions apply…

Since the expansion is removing many non-base stat attributes (such a spellpower) an item could be entirely changed in its function by switching all of the points in one stat for another. For example, if a leatherworker is in a group and a leather item with 30 Stamina and 30 Intellect drops, and the leatherworker is a rogue, the idea is that he would be able to change the Intellect on that item into another, more useful stat (such as Agility) which would then make the item practical for use. At this time, the idea is that each profession will only be able to augment stats on items of its specific armor type (so Leatherworkers would only be able to modify Leather items, Tailors cloth, etc.). In addition, Engineers will deal with trinkets and jewelcrafters with amulets and rings.

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