Balance druid PVE dps talent build in wow 3.3.3

This is a compendium of mookin balance druid talent and glyphs information on raiding.

balance druid dps-talent build in 3.3.3

The Spec

This leaves 5 points. Fill them in the following order:

* Intensity: put points in as necessary to alleviate any mana concerns (unlikely that you’ll need this unless you’re quite undergeared and missing Replenishment). Note: if you’re not using 2T9, you should first move two points from Improved Moonfire to Moonglow to get more mana, before taking Intensity.
* Gale Winds: take this if you have any interest in speccing for AoE DPS; this is an enormous boost.
* Typhoon: take this if you like having another instant spell to press, basically. See below for more on potential uses.
* Improved Insect Swarm: Best remaining single-target DPS talent.
* Brambles, Owlkin Frenzy, or Genesis: All of these are very tiny DPS increases. Put any leftover points into one of them of your choice after you’ve exhausted the talent tree of anything else you need.

If you need Gale Winds and Typhoon, and still want the 3rd point in IIS, you can potentially drop one point in Balance of Power to get it (raising the hit cap), depending on what your gear options are. This is a small DPS increase at best; check the spreadsheet if you think it might be useful for you.

Finally, there’s the option to drop 2 points in iGotW or Furor to get Nature’s Focus. This is a tradeoff between pushback resistance and the tiny DPS increase from the other talents. Furor provides slightly more DPS and regen per point than iGotW. But note that you want iGotW if there are no other Druids in your raid (all other specs currently take the talent), or if you want to use the Clearcast-forcing trick described below.

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Talent details

* Genesis: Affects Hurricane and Tranquility. Stacks additively with Moonfury, Improved Moonfire, Glyph of Moonfire, Glyph of Insect Swarm, and Gale Winds.
* Starlight Wrath: Applies before any haste effects.
* Moonglow: Mana cost is rounded down after multiplying. Applies after [Spark of Hope]-type effects.
* Improved Moonfire: This damage bonus, Glyph of Moonfire, Moonfury, and Genesis all stack additively. The crit% bonus does affect DoT tick crits with the 2T9 bonus (PTR).
* Nature’s Grace: This procs off Wrath and Starfire when the spell completes, which is slightly before it does damage and shows a crit in the combat log (due to travel time for Wrath, but also a slight bit of latency in the case of Starfire). This does not proc from Hurricane or Moonfire DoT (2T9) crits, but it does proc from Starfall.
* Nature’s Reach: Stacks additively with the range reduction from [Glyph of Focus] to give Starfall a 21 yard range.
* Vengeance: Due to the odd critical bonus stacking rules, the total damage you’ll see on a crit with this and a Chaotic meta is 209%.
* Celestial Focus: Multiplies with all other haste bonuses.
* Insect Swarm: The 3% hit debuff on the target does not stack with the Hunter spell Scorpid Sting. It stacks additively with all other forms of avoidance.
* Improved Insect Swarm: As with all damage debuffs, Wrath checks for this on arrival at the target. As with all crit% player buffs, Starfire checks this when its cast completes. The Wrath buff stacks multiplicatively with other damage bonuses.
* Moonfury: Stacks additively with Eclipse (Wrath), Glyph of Moonfire, Improved Moonfire, Genesis, and the 4T9 bonus.
* Moonkin Form: The mana return does not proc from Hurricane, Starfall, or Moonfire DoT (2T9) crits. The crit bonus does not stack with the Shaman talent Elemental Oath.
* Improved Moonkin Form: The haste buff grants both melee and spell haste, and does not stack with the Paladin talent Swift Retribution.
* Improved Faerie Fire: The hit debuff does not stack with the Priest talent Misery. The crit buff is active when any Faerie Fire, not just your own, is on the target.
* Owlkin Frenzy: This can proc from physical or magical damage, but many boss abilities which hit the player frequently (e.g. Vezax’s Profound Darkness or Mimiron’s Rapid Burst) do not proc it.
* Wrath of Cenarius: This adds 0.2 (Starfire) or 0.1 (Wrath) to the spell’s spellpower coefficient. It does not apply to the effective spellpower granted by [Idol of the Shooting Star].
* Eclipse: Unlike Nature’s Grace, this procs when the associated Wrath or Starfire crit is processed on the server and appears in the combat log. In the case of Wrath which has a travel time, this results in a significant delay between the Nature’s Grace proc and the Eclipse proc.
* Force of Nature: If casting this immediately after an instant, you have to press the spell key and then click a targeting reticle in the world frame, losing a small amount of time. The Treants will attack whichever mob hates you the most, and can be easily redirected with the pet bar. They have 90% reduction against AoE damage in PvE, allowing them to survive some boss abilities. Bloodlust and Battle Shout, among other things, will particularly improve their DPS.
* Earth and Moon: The personal 6% damage buff multiplies with all other buffs. The 13% damage debuff also multiplies with all other buffs (including the 3% buff from this same talent), and does not stack with the Warlock spell Curse of the Elements or the Death Knight disease Ebon Plague. As with other damage debuffs, spells check for presence of this debuff when the arrive at their target and log damage.
* Starfall: This will not fire stars when your character is stunned, and the buff will drop entirely if you shift into a Feral form. The worst use is against a single target, where you only get 10 stars. Against multiple targets, you will get 20 stars. If those targets are tightly clumped, you will additionally benefit from splash damage.
* Improved Mark of the Wild and Furor: These stack multiplicatively with each other and with Kings.
* Omen of Clarity: Has a 3.5/60 = 5.83% chance to proc on spellcast. Does not proc from and is not consumed by shapeshifting. Gift of the Wild, if cast on 25 people, has a very high chance of proccing this.
* Master Shapeshifter: The Moonkin Form bonus multiplies with all other damage bonuses.

Resulting Spell Coefficients and Damage Multipliers

Some useful numbers to have, when fully talented and raid buffed.

Overall damage multiplier: 1.13 (Earth and Moon) * 1.04 (Master Shapeshifter) * 1.06 (Earth and Moon) * 1.03 (Sanctified Retribution) = 1.283.
Haste multiplier, before haste rating: 1.05 (Wrath of Air) * 1.03 (Celestial Focus) * 1.03 (Improved Moonkin Form) = 1.114. Multiply this by (1 + HasteRating/3279) to obtain final haste ratio.
Crit Chance, before Intellect and crit rating: 5% (Moonkin Form) + 5% (Improved Scorch) 3% (Totem of Wrath) + 3% (Improved Faerie Fire) = 16%. Adding in 4% (Nature’s Majesty), 3% (Improved Insect Swarm) and 10% (Improved Moonfire) gives 20% for Wrath, 23% for Starfire, and 26% for Moonfire, added to whatever you see reported in your character sheet when out of form.

Effective Starfire coefficient: (1 (base) + 0.2 (Wrath of Cenarius)) * 1.283 (damage multiplier) * 1.1 (Moonfury) = 1.694.
Effective Wrath coefficient: (2/3.5 (base) + 0.1 (Wrath of Cenarius)) * 1.283 (damage multiplier) * 1.1 (Moonfury) * 1.03 (Improved Insect Swarm) = 0.976.
Effective Insect Swarm coefficient, per tick: 0.2 (base) * 1.283 (damage multiplier) * 1.3 (Glyph of Insect Swarm) = 0.333.
Effective Moonfire coefficient, direct damage: 1.5/3.5 * (1.5/3.5 / (1.5/3.5 + 12/15)) (base) * 1.283 (damage multiplier) * (1 + 0.1 (Moonfury) + 0.1 (Improved Moonfire) – 0.9 (Glyph of Moonfire)) = 0.0575.
Effective Moonfire coefficient, per tick: 12/15*(12/15 / (1.5/3.5 + 12/15) / 4) (base) * 1.283 (damage multiplier) * (1 + 0.1 (Moonfury) + 0.1 (Improved Moonfire) + 0.75 (Glyph of Moonfire)) = 0.326.

Glyphs

Major Glyphs:
In most situations you will use [Glyph of Starfire], [Glyph of Moonfire], and [Glyph of Starfall].

[Glyph of Insect Swarm] is now much weaker than it used to be (because we have three other good Glyphs). Against a single target, and only if you’re not using the 2T9 set bonus, the potential gain is less than a percent (and possibly zero based on your gear) if you replace [Glyph of Moonfire] and keep IS up full-time. This is generally not worthwhile, since it removes the 3% miss debuff from IS, which is a nearly unique raid debuff (Hunters can provide it, but at a large DPS cost). I’d recommend ignoring Glyph of IS at this point.

[Glyph of Focus] will be worth swapping in anytime you regularly get to use Starfall on multiple targets during an encounter.

Minor Glyphs: none of these add any DPS, so it’s entirely up to personal taste. [Glyph of Typhoon] is the only one that affects combat mechanics, but it’s still up to you whether you prefer it or not. [Glyph of the Wild] can save a little bit of mana if you ever have to rebuff people during a fight, or if you’re trying to force a Clearcast during combat.

I hope this will be a helpful guide for you.

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