Save World of Mass Effect 2
Getting tired of daily work? Well, time to be the hero and save the world!
Now this is what Mass Effect 2 is all about. This excellent add-on has great action, a smattering of memorable moments, and a final sequence that’s unlike anything you’ve seen in the series thus far. Overlord is a short but sweet microcosm of what makes the main game so entertaining, spiced with a neat hovercraft and a few quick puzzles to vary the tempo. The vehicular sections are a missed opportunity, and some of Mass Effect 2’s occasional glitches have carried over into the latest content. But these minor gripes barely lessen the dramatic impact of Shepard’s latest mission–which also happens to be one of his (or her) best.
The Geth are never not creepy.
Mass Effect 2: Overlord begins with a summons to a newly marked planet on the galactic map, where Cerberus has been conducting some rather questionable–or perhaps honorable, depending on your viewpoint–experiments. The problem? A chilling virtual intelligence has sequestered itself in a fortified research facility, and the project’s lone surviving scientist warns you of potentially dangerous consequences if you don’t stop this malevolent entity from spreading its influence across the galaxy. And Overlord does a terrific job of impressing upon you the maliciousness of this viral consciousness. The VI’s digitized groans that plague you during your adventure are absolutely chilling and only grow more so as you begin to understand its growls. Haunting new music instills a palpable sense of tension, and the dark interior spaces provide a sinister contrast to the shimmering waterfalls and scorching lava rivers on the planet’s surface.