Death Knight PVP guide and talent build in wow 3.3
Almost everyone has a DK. Whether you are level 80 or not, there’s always some PvP to be done and fun for everyone. This week we will take a look at their abilities and talents and help you get on track to start PvP’ing. The Death Knight is one of the most utility filled class out there, PvP wise at least. With all the tools they are given, a Death Knight when put in the hands of the right player is a powerful force. Lets take a look at some of the tools that you have as a death knight.
Death Grip – This ability allows you to grip a target enemy and bring them to you. A very powerful gap closer that can be used to bring ranged enemies to you or stop a fleeing enemy.
Chains of Ice – A very versatile ranged snare, this is one of your best abilities. This ability costs 1 frost rune and applies Frost Fever to your target, so it can be spammed to keep an enemy from running.
Mind Freeze – The generic kick, when used during a spell cast, it will lock out any healing from that school for 4 seconds. Very powerful when used correctly.
Anti-Magic Shield – Puts a shield on the Death Knight that will absorb 75% of incoming magic damage and effects. Also renders you immune to the application of dots and other various magic abilities for 5 seconds. Any damage absorbed will give you runic power so this ability can be used offensively and defensively. With a cooldown of 45 seconds, don’t be shy of using this.
Death Pact – Basically a large heal, this ability will sacrifice your ghoul for the cost of 40 runic power healing you for 40% of the ghouls maximum health. Great for a last stand or when your healer is unavailable.
Talent Builds
Currently the best spec for PvP’ing as a Death Knight is Unholy. Sadly the other trees do not provide as much utility and while they can be used, you generally are gimping yourself with other builds. While there are several accepted Unholy Builds, they generally all revolve around the same talents.
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Basic Unholy / Wandering Plague Build (0/17/54) Uses scourge strike / wandering plague. Ideal build for arena and battlegrounds. Glyphs used are Glyph of Icy Touch, Glyph of the Ghoul, and Glyph of Dark Death.
Strategies
Against a hunter: Pop on Frost Presence, keep defense cooldowns up and snare the hunter, death grip when they Disengage and re-apply Chains of Ice. Basically keep him close to you and if he snake traps, blood boil. If he gets you low, try and use Death Pact when Aimed Shot is not applied to get the full effect and it should be an easy win.
Against a mage: A mage is a tricky fight, depending on the skill of the mage. Against an arcane or frost mage, it should be easy prey for you, just mitigate damage when they nuke and interrupt/stun/silence where possible. Against a frost mage, you need to use your cooldowns defensively and grip him when he blinks. Try to gargoyle him to keep the damage on him and strangulate, ghoul stun, and interrupt as necessary to reduce damage. Without heals, it should only be a matter of time until your gargoyle and diseases strike him down.
Against a paladin: A ret pally is similar to fighting another DK, play defensively and mitigate damage and heal yourself with anti-magic shield, etc. Against a Holy Paladin, gather enough Runic Power for a gargoyle and then summon it with a ghoul stun. Try to interrupt a heal to lock them out and effectively score a kill. A fight against a holy paladin is a long fight as they have many abilities that allows them to survive, such as Aura Mastery and Divine Shield which effectively prevents you from killing them.
Against a priest: When fighting a priest, they will try to fear you while keeping dots up on you. Depending on what spec of priest you are fighting against, you will use a different strategy. Against a shadow priest, you need to pump damage into them and blow your cooldowns to stay alive. It’s going to be a close fight as they can fear, disarm, and silence you while healing themselves so you want to use Anti-Magic Shield to it’s full effect. Against a disc priest, the strategy is similar to a Holy Paladin. Get enough runic power for a gargoyle and then blow him up with stuns, strangulate, and Mind Freeze. Save your trinket and Lich Borne for when you are actually going for the kill to avoid being feared. Do not use it at the start of the fight as any damage you do to them without gargoyle up is almost nothing.
Against a Rogue: The rogue will stun you at the start and stun you again. Do not trinket this stun as it will allow him to blind you and thus letting him reset the fight. Start the fight in frost presence to reduce the damage he does to you and after his first two stuns, apply your diseases to him and pop any cooldowns you may have, Ice bound fortitude, anti magic shield, etc, once he blinds you, trinket it and apply a disease to him before he re-stealths.
Against a Death Knight: Start off by applying diseases and then use anti magic shield. This will soak up a lot of initial damage and allow you to get a boost in runic power. Avoid attacking your enemy if he has magic shield up as well. Put up your gargoyle and then play as necessary. Fighting a death knight is best done defensively and try to heal / mitigate as much damage as possible.
Against a druid: A dps druid shouldnt be too hard for you to defeat, pop defensive cooldowns, keep them snared and it should be an easy win. Against a resto druid it’s going to be tough as they generally can outheal your damage and innervate prevents you from winning in a mana burn. The best you could do is summon a gargoyle with ghoul stun and strangulate, pump deathcoils into them and hope they cast a regrowth or nourish that you can mind freeze. If they don’t cast any non-instant spells then you are not dealing enough damage. Beware of nature’s swiftness as well which effectivly allows them to top off with one heal.
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