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	<title>MMORPG news</title>
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		<title>World of warcraft &#8211; New 31-Point Talent Trees Released!</title>
		<link>http://www.videogamesclassical.com/world-of-warcraft-new-31-point-talent-trees-released</link>
		<comments>http://www.videogamesclassical.com/world-of-warcraft-new-31-point-talent-trees-released#comments</comments>
		<pubDate>Wed, 14 Jul 2010 08:45:04 +0000</pubDate>
		<dc:creator>dace</dc:creator>
				<category><![CDATA[Cataclysm related]]></category>
		<category><![CDATA[31-Point Talent]]></category>
		<category><![CDATA[31-Point Talent Trees]]></category>
		<category><![CDATA[New 31-Point Talent Trees]]></category>

		<guid isPermaLink="false">http://www.videogamesclassical.com/?p=1387</guid>
		<description><![CDATA[Blizzard&#8217;s big talent change is now live on the beta servers and it&#8217;s definitely a big change&#8230;
There was a beta client patch today and the new talents are in! The beta servers are crashing non stop at the moment, so I&#8217;ll do my best to fill everyone in on the nature of the changes from [...]


Related posts:<ol><li><a href='http://www.videogamesclassical.com/wow-tanking-guide-talent' rel='bookmark' title='Permanent Link: Wow Tanking Guide-talent'>Wow Tanking Guide-talent</a> <small>Talents Before you actually go out and tank, make sure...</small></li>
<li><a href='http://www.videogamesclassical.com/world-of-warcraft-mastery-system-preview' rel='bookmark' title='Permanent Link: World of Warcraft : Mastery System Preview'>World of Warcraft : Mastery System Preview</a> <small>Blizzard Blue poster Eyonix offers up a preview of the...</small></li>
<li><a href='http://www.videogamesclassical.com/world-of-warcraft-3-3-3-patch-notes-p3' rel='bookmark' title='Permanent Link: World of Warcraft 3.3.3 Patch Notes P3'>World of Warcraft 3.3.3 Patch Notes P3</a> <small>This is the third part of the World of warcraft...</small></li>
</ol>

Related posts brought to you by <a href='http://www.videogamesclassical.com/'>MMORPG NEWS</a>.]]></description>
			<content:encoded><![CDATA[<p>Blizzard&#8217;s big talent change is now live on the beta servers and it&#8217;s definitely a big change&#8230;<br />
There was a beta client patch today and the new talents are in! The beta servers are crashing non stop at the moment, so I&#8217;ll do my best to fill everyone in on the nature of the changes from the peeks I&#8217;ve been able to get in between disconnects.</p>
<p>There are, as most will know by now, 31 talents per tree and an initial system for selecting a specialization before you spend your first talent point. When you bring up the main talent menu you&#8217;re met with this screen:</p>
<p><a href="http://www.videogamesclassical.com/wp-content/uploads/2010/07/1.bmp"><img class="aligncenter size-full wp-image-1389" title="11" src="http://www.videogamesclassical.com/wp-content/uploads/2010/07/11.jpg" alt="11" width="480" height="325" /></a></p>
<p><span id="more-1387"></span>As you can see here you get a brief description of the spec as well as a list of the &#8216;bonus&#8217; abilities that you gain automatically upon choosing that spec. You can view the new talent trees before speccing using the button at the bottom of the menu.<img class="aligncenter size-full wp-image-1391" title="22" src="http://www.videogamesclassical.com/wp-content/uploads/2010/07/22.jpg" alt="22" width="482" height="327" /></p>
<p>The talents themselves don&#8217;t really look a lot different than the originally released 51-point trees. They have the same abilities, there is nothing new. They have just been condensed. You are required to activate your primary spec before you can place any talents, and then you need to spec 31 points into the tree that you select before you can get any talents from other trees. Sadly, there really isn&#8217;t much in the way of innovation that you can do with these new trees.</p>
<p>Despite the promises from Blizzard these talent trees are pretty much stale versions of what we were already expecting except now we lack any sort of ability to delve into our non-main trees. The &#8220;must have&#8221; talents are more obvious than ever, as are the low hanging fruit in other trees. I suspect that in their current state these trees will lead to a cookie cutter situation so extreme that there will be one virtually ubiquitous spec for each talent tree.</p>


<p>Related posts:<ol><li><a href='http://www.videogamesclassical.com/wow-tanking-guide-talent' rel='bookmark' title='Permanent Link: Wow Tanking Guide-talent'>Wow Tanking Guide-talent</a> <small>Talents Before you actually go out and tank, make sure...</small></li>
<li><a href='http://www.videogamesclassical.com/world-of-warcraft-mastery-system-preview' rel='bookmark' title='Permanent Link: World of Warcraft : Mastery System Preview'>World of Warcraft : Mastery System Preview</a> <small>Blizzard Blue poster Eyonix offers up a preview of the...</small></li>
<li><a href='http://www.videogamesclassical.com/world-of-warcraft-3-3-3-patch-notes-p3' rel='bookmark' title='Permanent Link: World of Warcraft 3.3.3 Patch Notes P3'>World of Warcraft 3.3.3 Patch Notes P3</a> <small>This is the third part of the World of warcraft...</small></li>
</ol></p>
<p>Related posts brought to you by <a href='http://www.videogamesclassical.com/'>MMORPG NEWS</a>.</p>]]></content:encoded>
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		<title>Cataclysm: Goblin Zone Levels 1-10 Walkthrough</title>
		<link>http://www.videogamesclassical.com/cataclysm-goblin-zone-levels-1-10-walkthrough</link>
		<comments>http://www.videogamesclassical.com/cataclysm-goblin-zone-levels-1-10-walkthrough#comments</comments>
		<pubDate>Tue, 13 Jul 2010 07:46:12 +0000</pubDate>
		<dc:creator>dace</dc:creator>
				<category><![CDATA[Cataclysm related]]></category>
		<category><![CDATA[Goblin]]></category>
		<category><![CDATA[Goblin starting zones]]></category>

		<guid isPermaLink="false">http://www.videogamesclassical.com/?p=1384</guid>
		<description><![CDATA[Get a walkthrough of the Goblin starting zones
The Cataclysm Beta has launched and World of Warcraft players everywhere are awaiting the e-mail that will tell them they are one of the select few that get to experience it firsthand. However, not all of us will be so lucky, that’s why we here at Ten Ton [...]


Related posts:<ol><li><a href='http://www.videogamesclassical.com/the-dungeon-finder-in-the-patch-3-3-2' rel='bookmark' title='Permanent Link: The dungeon finder in the Patch 3.3 P2'>The dungeon finder in the Patch 3.3 P2</a> <small>This is the second part of the &#8220;The dungeon finder...</small></li>
<li><a href='http://www.videogamesclassical.com/locations-we%e2%80%99ll-miss-in-cataclysm' rel='bookmark' title='Permanent Link: Locations We’ll Miss in Cataclysm'>Locations We’ll Miss in Cataclysm</a> <small>Unlike other expansions before it, Cataclysm will rend the world...</small></li>
<li><a href='http://www.videogamesclassical.com/cataclysm-eventnew-expansion-details' rel='bookmark' title='Permanent Link: Cataclysm event:New expansion details'>Cataclysm event:New expansion details</a> <small>The NDA for a recent Blizzard press event ended last...</small></li>
</ol>

Related posts brought to you by <a href='http://www.videogamesclassical.com/'>MMORPG NEWS</a>.]]></description>
			<content:encoded><![CDATA[<p>Get a walkthrough of the Goblin starting zones<br />
The Cataclysm Beta has launched and World of Warcraft players everywhere are awaiting the e-mail that will tell them they are one of the select few that get to experience it firsthand. However, not all of us will be so lucky, that’s why we here at Ten Ton Hammer are pleased to bring you a glimpse into the world of Cataclysm with a complete Goblin zone walkthrough beginning with levels 1 through 10.</p>
<p><em>Well you’ve done it. You’ve made it through the tedious job of picking your class, physical appearance, and name relatively unscathed. You’ve hit the “Enter World” button and you’re ready for your Goblin leveling experience. Once your screen loads you find yourself at the Goblin starting point, more precisely KTC Headquarters in Kezan.</em></p>
<p>Take a peek in:http://www.tentonhammer.com/wow/guides/goblin_walkthrough</p>


<p>Related posts:<ol><li><a href='http://www.videogamesclassical.com/the-dungeon-finder-in-the-patch-3-3-2' rel='bookmark' title='Permanent Link: The dungeon finder in the Patch 3.3 P2'>The dungeon finder in the Patch 3.3 P2</a> <small>This is the second part of the &#8220;The dungeon finder...</small></li>
<li><a href='http://www.videogamesclassical.com/locations-we%e2%80%99ll-miss-in-cataclysm' rel='bookmark' title='Permanent Link: Locations We’ll Miss in Cataclysm'>Locations We’ll Miss in Cataclysm</a> <small>Unlike other expansions before it, Cataclysm will rend the world...</small></li>
<li><a href='http://www.videogamesclassical.com/cataclysm-eventnew-expansion-details' rel='bookmark' title='Permanent Link: Cataclysm event:New expansion details'>Cataclysm event:New expansion details</a> <small>The NDA for a recent Blizzard press event ended last...</small></li>
</ol></p>
<p>Related posts brought to you by <a href='http://www.videogamesclassical.com/'>MMORPG NEWS</a>.</p>]]></content:encoded>
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		<title>Save World of Mass Effect 2</title>
		<link>http://www.videogamesclassical.com/save-world-of-mass-effect-2</link>
		<comments>http://www.videogamesclassical.com/save-world-of-mass-effect-2#comments</comments>
		<pubDate>Fri, 09 Jul 2010 10:20:39 +0000</pubDate>
		<dc:creator>lihongbo</dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[PC Video games]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://www.videogamesclassical.com/?p=1380</guid>
		<description><![CDATA[Getting tired of daily work? Well, time to be the hero and save the world!

Now this is what Mass Effect 2 is all about. This excellent add-on has great action, a smattering of memorable moments, and a final sequence that's unlike anything you've seen in the series thus far. Overlord is a short but sweet microcosm of what makes the main game so entertaining, spiced with a neat hovercraft and a few quick puzzles to vary the tempo. The vehicular sections are a missed opportunity, and some of Mass Effect 2's occasional glitches have carried over into the latest content. But these minor gripes barely lessen the dramatic impact of Shepard's latest mission--which also happens to be one of his (or her) best.

The Geth are never not creepy.
Mass Effect 2: Overlord begins with a summons to a newly marked planet on the galactic map, where Cerberus has been conducting some rather questionable--or perhaps honorable, depending on your viewpoint--experiments. The problem? A chilling virtual intelligence has sequestered itself in a fortified research facility, and the project's lone surviving scientist warns you of potentially dangerous consequences if you don't stop this malevolent entity from spreading its influence across the galaxy. And Overlord does a terrific job of impressing upon you the maliciousness of this viral consciousness. The VI's digitized groans that plague you during your adventure are absolutely chilling and only grow more so as you begin to understand its growls. Haunting new music instills a palpable sense of tension, and the dark interior spaces provide a sinister contrast to the shimmering waterfalls and scorching lava rivers on the planet's surface.


No related posts.

Related posts brought to you by <a href='http://www.videogamesclassical.com/'>MMORPG NEWS</a>.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.videogamesclassical.com/wp-content/uploads/2010/07/Mass-Effect-2.jpg"><img class="aligncenter size-full wp-image-1381" title="Mass Effect 2" src="http://www.videogamesclassical.com/wp-content/uploads/2010/07/Mass-Effect-2.jpg" alt="Mass Effect 2" width="332" height="468" /></a>Getting tired of daily work? Well, time to be the hero and save the world!</p>
<p>Now this is what Mass Effect 2 is all about. This excellent add-on has great action, a smattering of memorable moments, and a final sequence that&#8217;s unlike anything you&#8217;ve seen in the series thus far. Overlord is a short but sweet microcosm of what makes the main game so entertaining, spiced with a neat hovercraft and a few quick puzzles to vary the tempo. The vehicular sections are a missed opportunity, and some of Mass Effect 2&#8217;s occasional glitches have carried over into the latest content. But these minor gripes barely lessen the dramatic impact of Shepard&#8217;s latest mission&#8211;which also happens to be one of his (or her) best.</p>
<p>The Geth are never not creepy.<br />
Mass Effect 2: Overlord begins with a summons to a newly marked planet on the galactic map, where Cerberus has been conducting some rather questionable&#8211;or perhaps honorable, depending on your viewpoint&#8211;experiments. The problem? A chilling virtual intelligence has sequestered itself in a fortified research facility, and the project&#8217;s lone surviving scientist warns you of potentially dangerous consequences if you don&#8217;t stop this malevolent entity from spreading its influence across the galaxy. And Overlord does a terrific job of impressing upon you the maliciousness of this viral consciousness. The VI&#8217;s digitized groans that plague you during your adventure are absolutely chilling and only grow more so as you begin to understand its growls. Haunting new music instills a palpable sense of tension, and the dark interior spaces provide a sinister contrast to the shimmering waterfalls and scorching lava rivers on the planet&#8217;s surface.</p>
<p>You roam the surface not on foot but in the Hammerhead vehicle first seen in the free Firewalker add-on. This hovercraft feels appropriately floaty, allowing you to ride large gusts of steam to higher ground and making it a breeze to zoom to your next destination. The Hammerhead is used mainly as a quick mode of transport, and flitting about in it while gawking at the idyllic scenery makes for a nice change of pace. You also take aim at a few sentry guns and engage a large turret in a boss battle of sorts, but the overall lack of vehicular action makes the Hammerhead portions feel mildly unfulfilling. Fortunately, the core on-foot action is some of the best in the series. A few of the larger environments let you take on Geth and other foes from multiple angles, which are a nice change from the straight-on encounters that typify most of Mass Effect 2&#8217;s battles. Screen-shaking explosions make one battle particularly fun; a surprise appearance of Geth foes via elevator leads to another enjoyable skirmish. This isn&#8217;t Overlord&#8217;s only important elevator sequence, however. A ride in a shaky lift is one of the add-on&#8217;s most memorable and frightening moments, and you don&#8217;t fire a single shot.</p>
<p>The Hammerhead&#8217;s onboard guide invites organic riders to enjoy the scenery.<br />
You may notice some of Mass Effect 2&#8217;s annoyances creeping into the action here. The cover system can still be a little buggy, causing you to jitter in and out of cover when you just want to pop out to take a shot, and your two AI teammates aren&#8217;t always the brightest bulbs. But you&#8217;ll probably forget these quirks once you reach the exciting final sequence, which features an art style you haven&#8217;t seen in this series and an enjoyable boss fight that surpasses Mass Effect 2&#8217;s uninspired final encounter. This impressive sequence leads to a bittersweet ending and features some uncomfortable images that will linger in your mind even after you&#8217;ve returned to the Normandy.</p>
<p>Mass Effect 2: Overlord features a nice mix of gameplay elements, punctuating shooting segments with scripted set-piece events and smooth vehicular exploration. You even solve some light puzzles in between exciting encounters and tension-building travel, such as one in which you use a console to move platforms about so you can cross to your destination. It may only last 90 minutes or so, but at $7, this is one downloadable delight Mass Effect 2 fans shouldn&#8217;t miss.</p>
<p>OK, enough talking, now go and have fun with Mass Effect 2!</p>


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		<title>Hands On with CrackDown 2 &#8211; Section 2</title>
		<link>http://www.videogamesclassical.com/hands-on-with-crackdown-2-section-2</link>
		<comments>http://www.videogamesclassical.com/hands-on-with-crackdown-2-section-2#comments</comments>
		<pubDate>Wed, 07 Jul 2010 09:50:41 +0000</pubDate>
		<dc:creator>lihongbo</dc:creator>
				<category><![CDATA[Videogames review]]></category>
		<category><![CDATA[crackdown]]></category>
		<category><![CDATA[crackdown 2]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.videogamesclassical.com/?p=1376</guid>
		<description><![CDATA[OK, got a nice rest already? Well get ready for the kicking ss game review. Yeah, let's continue our battle with the evil guys in the city!

Fortunately, there are plenty of bad guys to help you vent your frustration. The enemies arrayed against you come in two varieties. Your human enemies, the Cell, are dedicated to fighting you and your agency; your zombielike enemies, the Freaks, viciously slaughter anyone they see. At the outset of the game, you are told about both factions, assigned a few different combat-based objective types, and set loose in the city. Fighting men and monsters can be enjoyable while increasing your available arsenal and melee strength is rewarding. The deadly sticking power of the harpoon gun and the Jedi-like area effect of the UV shotgun are highlights, and the weapons you find in the environment can be just as fun. Bashing enemies with lampposts, bus stations, and park benches is an enjoyable way to flex your power, and throwing vehicles is an evergreen source of amusement.

At the same time, combat in Crackdown 2 is pretty simplistic. In the early going, you can shoot and punch your way through enemies fairly easily. And when the going gets tough, the tough jump around with a rocket launcher and duck behind buildings to regenerate health. Laying waste to lots of enemies is still inherently satisfying, as long as you don't get caught by knockdown attacks or explosions. Both cause you to rag doll and roll around limply for an annoying amount of time, leaving you powerless to defend yourself against repeated attacks. Ultimately, the problem with combat is that it is centered around repetitive objectives. You can only clear out so many Cell strongholds and Freak lairs before they begin to feel the same.


Related posts:<ol><li><a href='http://www.videogamesclassical.com/hands-on-with-crackdown-2' rel='bookmark' title='Permanent Link: Hands On with CrackDown 2'>Hands On with CrackDown 2</a> <small>Action games are best on the XBox 360, and everyone...</small></li>
</ol>

Related posts brought to you by <a href='http://www.videogamesclassical.com/'>MMORPG NEWS</a>.]]></description>
			<content:encoded><![CDATA[<p>OK, got a nice rest already? Well get ready for the kicking ss game review. Yeah, let&#8217;s continue our battle with the evil guys in the city!</p>
<p>Fortunately, there are plenty of bad guys to help you vent your frustration. The enemies arrayed against you come in two varieties. Your human enemies, the Cell, are dedicated to fighting you and your agency; your zombielike enemies, the Freaks, viciously slaughter anyone they see. At the outset of the game, you are told about both factions, assigned a few different combat-based objective types, and set loose in the city. Fighting men and monsters can be enjoyable while increasing your available arsenal and melee strength is rewarding. The deadly sticking power of the harpoon gun and the Jedi-like area effect of the UV shotgun are highlights, and the weapons you find in the environment can be just as fun. Bashing enemies with lampposts, bus stations, and park benches is an enjoyable way to flex your power, and throwing vehicles is an evergreen source of amusement.</p>
<p>At the same time, combat in Crackdown 2 is pretty simplistic. In the early going, you can shoot and punch your way through enemies fairly easily. And when the going gets tough, the tough jump around with a rocket launcher and duck behind buildings to regenerate health. Laying waste to lots of enemies is still inherently satisfying, as long as you don&#8217;t get caught by knockdown attacks or explosions. Both cause you to rag doll and roll around limply for an annoying amount of time, leaving you powerless to defend yourself against repeated attacks. Ultimately, the problem with combat is that it is centered around repetitive objectives. You can only clear out so many Cell strongholds and Freak lairs before they begin to feel the same.</p>
<p>You can mix things up by driving around the city in any car you choose or by summoning an agency car at a drop point. The agency cars handle the best and have special abilities, making them the most fun, though other cars have radios installed so you can hear actual music while you drive. The cracked pavement can give you some trouble, but races, stunt rings, and renegade orbs provide good incentive to get behind the wheel. These objectives not only encourage you to broaden your exploration, they take you places that you wouldn&#8217;t otherwise travel on foot. Just be ready for some trouble if you drive during the day. Pacific City&#8217;s civilians think nothing of gathering en masse and wandering into the street in an effort to become roadkill and especially love to congregate on broad street corners. It&#8217;s very difficult not to massacre civilians while driving, and violent police retaliation against you is the annoying result. Of course, police intervention is just another excuse to indulge in some superpowered mayhem, which is one of the chief pleasures the game offers.<br />
<a href="http://www.videogamesclassical.com/wp-content/uploads/2010/07/CrackDown-2-screenshot.jpg"><img class="aligncenter size-full wp-image-1377" title="CrackDown 2 screenshot" src="http://www.videogamesclassical.com/wp-content/uploads/2010/07/CrackDown-2-screenshot.jpg" alt="CrackDown 2 screenshot" width="473" height="290" /></a>The Crackdown 2 campaign can be played cooperatively over Xbox Live, letting up to four players romp around one city at a time. If you join a game, you can keep any orbs you grab or attributes you improve, though only the host keeps campaign-related progress. There are some bonus orbs that can only be collected with at least two players present, and there&#8217;s more than enough opportunity for cooperative (or not so cooperative) fun to make teaming up worthwhile. Playing chicken in stolen trucks, punching your buddy off of a rooftop, or having a corpse-throwing contest are just some of the amusing activities you can improvise in this open world. The competitive multiplayer is not nearly as amusing, offering a paltry three modes that cover the basics (shoot each other, shoot the guy carrying the thing) but don&#8217;t offer a particularly enjoyable or deep experience.</p>
<p>What Crackdown 2 does offer is a whole bunch of room to have fun. Exploring the vast city, grabbing orbs, pulling off stunts, and flexing your abilities can keep you entertained for hours, and it&#8217;s even more enjoyable when you have some friends along to add their own sparks of diversion. The lack of a narrative makes the campaign feel directionless and repetitive, and the different flavors of action are all tainted in one way or another. This game doesn&#8217;t significantly build on or vastly improve any of the features of its predecessor, so those with high hopes for a stellar sequel will be disappointed. Still, Crackdown 2&#8217;s core action and appeal remain very strong, and there is great potential for cooperative mayhem, making this a fun stop on your summer videogame tour.</p>
<p>Well this is really fun exciting game, but as a result it might spend you a little more time than usual to finish, worth it though, some people just couldn&#8217;t get enough of game time, Huh&#8230;</p>


<p>Related posts:<ol><li><a href='http://www.videogamesclassical.com/hands-on-with-crackdown-2' rel='bookmark' title='Permanent Link: Hands On with CrackDown 2'>Hands On with CrackDown 2</a> <small>Action games are best on the XBox 360, and everyone...</small></li>
</ol></p>
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		<title>Hands On with CrackDown 2</title>
		<link>http://www.videogamesclassical.com/hands-on-with-crackdown-2</link>
		<comments>http://www.videogamesclassical.com/hands-on-with-crackdown-2#comments</comments>
		<pubDate>Tue, 06 Jul 2010 10:32:49 +0000</pubDate>
		<dc:creator>lihongbo</dc:creator>
				<category><![CDATA[Videogames review]]></category>
		<category><![CDATA[crackdown]]></category>
		<category><![CDATA[crackdown 2]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.videogamesclassical.com/?p=1373</guid>
		<description><![CDATA[Action games are best on the XBox 360, and everyone enjoys the display, so this is actually good new that the CrackDown 2 comes only on XBox 360. OK, let's see how fun this could be!

Pacific City is under siege. Terrorized nightly by a legion of mutated monsters and daily by the rebellious Cell insurgents, this metropolis needs your help. As a superpowered law enforcement agent, you traverse the city with great leaps and subdue your enemies by any means necessary. Your abilities increase as you explore and complete objectives, bringing you new powers, guns, and vehicles. Sound familiar? If you played its predecessor, then you have a good idea of what's in store for you in Crackdown 2. This sequel retains the appeal of Crackdown while adding a few twists that help make things feel different. Yet none of these additions are terribly innovative, and there are plenty of issues with which to contend. The scant plot leaves the campaign devoid of momentum, and as you spend most of the game accomplishing the same handful of repetitive objectives, Crackdown 2's problems become more and more noticeable. Though almost every kind of fun you can have in this game is tainted by flaws, the fun of running amok as a supercop remains remarkably addictive, making Crackdown 2 an entertaining open-world romp.


Related posts:<ol><li><a href='http://www.videogamesclassical.com/hands-on-with-crackdown-2-section-2' rel='bookmark' title='Permanent Link: Hands On with CrackDown 2 &#8211; Section 2'>Hands On with CrackDown 2 &#8211; Section 2</a> <small>OK, got a nice rest already? Well get ready for...</small></li>
</ol>

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			<content:encoded><![CDATA[<p><a href="http://www.videogamesclassical.com/wp-content/uploads/2010/07/crack-down-2.jpg"><img class="aligncenter size-full wp-image-1372" title="crack down 2" src="http://www.videogamesclassical.com/wp-content/uploads/2010/07/crack-down-2.jpg" alt="crack down 2" width="440" height="625" /></a>Action games are best on the XBox 360, and everyone enjoys the display, so this is actually good new that the CrackDown 2 comes only on XBox 360. OK, let&#8217;s see how fun this could be!</p>
<p>Pacific City is under siege. Terrorized nightly by a legion of mutated monsters and daily by the rebellious Cell insurgents, this metropolis needs your help. As a superpowered law enforcement agent, you traverse the city with great leaps and subdue your enemies by any means necessary. Your abilities increase as you explore and complete objectives, bringing you new powers, guns, and vehicles. Sound familiar? If you played its predecessor, then you have a good idea of what&#8217;s in store for you in Crackdown 2. This sequel retains the appeal of Crackdown while adding a few twists that help make things feel different. Yet none of these additions are terribly innovative, and there are plenty of issues with which to contend. The scant plot leaves the campaign devoid of momentum, and as you spend most of the game accomplishing the same handful of repetitive objectives, Crackdown 2&#8217;s problems become more and more noticeable. Though almost every kind of fun you can have in this game is tainted by flaws, the fun of running amok as a supercop remains remarkably addictive, making Crackdown 2 an entertaining open-world romp.</p>
<p>Geographically speaking, this is the same Pacific City that players explored in the first Crackdown. It is still quite large and full of places to go, but time has not been kind to it. Buildings are crumbling, roadways are disrupted, and it generally feels like a more conflict-torn environment. The visuals are improved, and once again the cel-shaded outlines mix well with more realistic textures, creating a distinctive look. Yet Crackdown 2 looks grittier than its predecessor, and while the environments are richer and more complex, the effect isn&#8217;t always good. Environmental details don&#8217;t stand up well to close inspection, and explosions, of which there are many, don&#8217;t look very good at all. Still, it is fun to explore the city and blow stuff up, and the absence of loading times makes doing both easy.</p>
<p>Exploration is one of the most entertaining parts of Crackdown 2, thanks largely to the liberal placements of attribute-boosting orbs throughout the city. Green agility orbs perch on rooftops, encouraging you to climb to new heights, while white hidden orbs reward curious and thorough explorers. Most orbs are stationary, but two new types of orbs flee from you, baiting you to give chase on foot or in a car. Every orb glows brightly, and once you&#8217;ve spotted one, it&#8217;s very difficult to resist grabbing it. Collecting orbs is immensely satisfying, and there are hundreds of them scattered around the city. Whether you&#8217;re leaping impossibly high or zooming around at unsafe speeds, it&#8217;s easy to get caught up in an addictive orb-snatching binge.</p>
<p>The unpleasant reality of these binges is that, while leaping high into the air is exhilarating, climbing structures can be aggravating. The visuals can make it tough to tell what parts of a building you can grab on to and what parts you can&#8217;t. After a while, you develop a good eye for the environment, but there is still the looming problem of Crackdown 2&#8217;s inconsistent ledge detection. You will often jump at the side of a building to grab what you know to be a ledge, only to fall impotently to the ground many stories below. Or you&#8217;ll climb a series of windows but inexplicably fail to grab the exact same kind of ledge from which you just jumped up. Sometimes your leaping skills allow you to regain your position easily, but the higher you climb, the more time and effort you stand to lose as a result of this flaw. This makes climbing tall buildings nerve-wracking; not just because it&#8217;s tricky, but also because at any moment, you could fall victim to Crackdown 2&#8217;s inconsistency and plummet to the earth.</p>
<p>Though it is aggravating, this problem isn&#8217;t bad enough to ruin the appeal of exploration and orb collection, and there&#8217;s a lot of fun to be had in just roaming around. The other collectibles to be found in Pacific City are audio logs. They come in a number of varieties and shed light on your enemy&#8217;s agenda and other threats to public safety. These voiced snippets are the only substantial form of plot development in Crackdown 2, but they are few and far between. There is some mild plot intrigue, but unless you scour the city, the opening and closing cutscenes are pretty much all the plot you&#8217;re going to get. Instead, you get a disembodied narrator who accompanies you wherever you go, who is initially helpful and somewhat amusing. But after a while, he starts to repeat himself and say things that aren&#8217;t necessarily related to what you are doing. Then he becomes annoying and obtrusive, driving you to turn his voice off. Yet if you do shut him off, you&#8217;ll also shut out the audio log voice-overs, which are actually worth a listen. You could manually switch the option every time you come across an audio log, but that&#8217;s an inelegant solution to a bothersome issue.</p>
<p>Well, let&#8217;s call it a day, have a break and enjoy the game!</p>


<p>Related posts:<ol><li><a href='http://www.videogamesclassical.com/hands-on-with-crackdown-2-section-2' rel='bookmark' title='Permanent Link: Hands On with CrackDown 2 &#8211; Section 2'>Hands On with CrackDown 2 &#8211; Section 2</a> <small>OK, got a nice rest already? Well get ready for...</small></li>
</ol></p>
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		<title>EVE Online : Pandemic Legion: Alliance Tournament VIII Winner</title>
		<link>http://www.videogamesclassical.com/eve-online-pandemic-legion-alliance-tournament-viii-winner</link>
		<comments>http://www.videogamesclassical.com/eve-online-pandemic-legion-alliance-tournament-viii-winner#comments</comments>
		<pubDate>Fri, 25 Jun 2010 06:16:52 +0000</pubDate>
		<dc:creator>dace</dc:creator>
				<category><![CDATA[Eve online]]></category>
		<category><![CDATA[Alliance Tournament]]></category>
		<category><![CDATA[Alliance Tournament VIII Winner]]></category>
		<category><![CDATA[Pandemic Legion]]></category>

		<guid isPermaLink="false">http://www.videogamesclassical.com/?p=1367</guid>
		<description><![CDATA[Pandemic Legion, champions of the last two Alliance Tournament&#8217;s triumphed once again this weekend, completing a hat trick as they are now your Alliance Tournament champions three years in a row. HYDRA, who were absolutely trumped by Pandemic Legion took second place, while Darkside and the amusingly named WE FORM VOLTRON took third and fourth [...]


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</ol>

Related posts brought to you by <a href='http://www.videogamesclassical.com/'>MMORPG NEWS</a>.]]></description>
			<content:encoded><![CDATA[<p>Pandemic Legion, champions of the last two Alliance Tournament&#8217;s triumphed once again this weekend, completing a hat trick as they are now your Alliance Tournament champions three years in a row. HYDRA, who were absolutely trumped by Pandemic Legion took second place, while Darkside and the amusingly named WE FORM VOLTRON took third and fourth places respectively.<br />
<a href="http://www.videogamesclassical.com/wp-content/uploads/2010/06/eveonline.jpg"><img class="aligncenter size-full wp-image-1368" title="eveonline" src="http://www.videogamesclassical.com/wp-content/uploads/2010/06/eveonline.jpg" alt="eveonline" width="432" height="346" /></a>Pandemic Legion received 50 billion ISK, gold medals all around, and 50 Adrestia Heavy Assault Cruisers for their win. HYDRA took home 25 billion ISK, silver medals for all participants and 50 Utu Assault Frigates. Darkside received 25 billion ISK and bronze medals, and WE FORM VOLTRON received 10 billion ISK for fourth place.</p>
<p>Read more about the fateful final match between Pandemic Legion and HYDRA <a href="http://at.eve-ic.net/8/index.php?view=match&amp;id=97" rel="external nofollow" class="url">here</a></cite></p>


<p>Related posts:<ol><li><a href='http://www.videogamesclassical.com/eve-online-new-expansion-tyrannis' rel='bookmark' title='Permanent Link: Eve online new expansion-Tyrannis'>Eve online new expansion-Tyrannis</a> <small>CCP Games announced that they will release  a new free...</small></li>
</ol></p>
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		<title>Top 25 WoW Daily Quests</title>
		<link>http://www.videogamesclassical.com/top-25-wow-daily-quests</link>
		<comments>http://www.videogamesclassical.com/top-25-wow-daily-quests#comments</comments>
		<pubDate>Thu, 24 Jun 2010 08:10:59 +0000</pubDate>
		<dc:creator>dace</dc:creator>
				<category><![CDATA[Wow gold guide]]></category>
		<category><![CDATA[Daily Quests]]></category>
		<category><![CDATA[WoW Daily Quests]]></category>

		<guid isPermaLink="false">http://www.videogamesclassical.com/?p=1362</guid>
		<description><![CDATA[Questing for gold is the backbone of the World of Warcraft  economy. All the gold out there has to come from somewhere, and with the trifling amounts that drop from mobs most of it comes from quests.
Grinding quests for gold is the lowest level of the gold-making food chain, but you need to start somewhere. [...]


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Related posts brought to you by <a href='http://www.videogamesclassical.com/'>MMORPG NEWS</a>.]]></description>
			<content:encoded><![CDATA[<p>Questing for gold is the backbone of the World of Warcraft  economy. All the gold out there has to come from somewhere, and with the trifling amounts that drop from mobs most of it comes from quests.</p>
<p>Grinding quests for gold is the lowest level of the gold-making food chain, but you need to start somewhere. The gold you make here is going to be used to fuel your professions and to develop a pool of cash that you can invest in-game for a profit. Making gold from questing is recommended only for players that have no other way of getting gold and who have overhead costs that they need to pay such as gearing their characters, leveling professions, or purchasing epic flying.</p>
<p>Because questing is such an inefficient way to make gold, your primary objective is going to be getting your quests out of the way as quickly as possible and doing quests that give you the best bang for your buck. Here&#8217;s a quick list of things to check for:<br />
<span id="more-1362"></span>* 1. How much gold does the quest offer? You&#8217;re going to want to find quests that offer at minimum 10 gold, preferably 13 or more.<br />
* 2. Is there an added bonus for quest completion? Some quests offer rewards in addition to gold, some of which are very valuable.<br />
* 3. Is the quest nearby other quests? This is an important one. You&#8217;re not going to want to fly all over hell&#8217;s half acre for one quest, ideally you can complete multiple quests at the same time and minimize your time spent.</p>
<p>The quests that best fit all three of these criteria tend to be daily quests. Daily quests are repeatable quests that &#8216;respawn&#8217; every day. These quests are usually high level and offer substantial rewards in addition to being grouped into &#8216;hubs&#8217;. It is frequently the case that you can grab four or more daily quests from the same camp or city and they are designed to be completed in bunches, so they can usually be done very quickly and simultaneously.</p>
<p>There is a 25 quest limit on the number of daily quests you can complete every day. You are free to complete as many as fit your play schedule, but there are more than enough lucrative quests to justify hitting the 25 quest limit each and every day.</p>
<p>The Top 25 Daily Quests:</p>
<p>* 1. Fishing Daily &#8211; Rewards random gold amount and items, some of which can be valued over 100g.<br />
* 2. Threat From Above &#8211; Defeat Chillmaw and 3 Cultist Bombardiers. Bring friends. Rewards 23g23s and two Champion&#8217;s Seals.<br />
* 3. Taking Battle To The Enemy &#8211; Kill 15 members of the Cult of the Damned. Rewards 23g23s and a Champion&#8217;s Seal.<br />
* 4. Battle Before The Citadel &#8211; Kill 3 Boneguard Commanders. Rewards 23g23s and a Champion&#8217;s Seal.<br />
* 5. Among the Champions &#8211; Earn 4 Marks of the Champion by jousting. Rewards 23g23s and a Champion&#8217;s Seal.<br />
* 6. High Crusader Adelard&#8217;s Quest &#8211; This NPC offers one of four quests each day that requires you to kill a named monster in northern Icecrown. Rewards 13g23s and a Champion&#8217;s Seal.<br />
* 7. Crusader Silverdawn&#8217;s Quest &#8211; Offers one of two quests in northern Icecrown. Rewards 13g23s and a Champion&#8217;s Seal.<br />
* 8. A Chip Off the Ulduar Block &#8211; Grab 15 Small Stone Blocks near Ulduar. Rewards 13g23s.<br />
* 9. Jack Me Some Lumber &#8211; Journey to Crystalsong Forest and kill some tree elements for wood. Rewards 13g23s.<br />
* 10. You&#8217;ve Really Done It This Time, Kul &#8211; Rescue Kul the Reckless and 4 Captive Aspirants from Deathspeaker&#8217;s Watch. Rewards 13g23s and a Champion&#8217;s Seal.<br />
* 11. Blowing Hodir&#8217;s Horn &#8211; defeat 5 Niffelem Forefathers and 5 Restless Frostborn and blow Hodir&#8217;s Horn on their corpses. Rewards 13g23s.<br />
* 12. Feeding Arngrim &#8211; Feed Arngrim&#8217;s ghost 5 Disembodied Jormungar. Rewards 13g23s.<br />
* 13. Polishing the Helm &#8211; Kill Viscous Oils for 5 &#8220;Viscous Oil.&#8221; Rewards 13g23s.<br />
* 14. Spy Hunter &#8211; Defeat 3 Stormforged Spies. Rewards 13g23s.<br />
* 15. Thrusting Hodir&#8217;s Spear &#8211; Use Hodir&#8217;s Spear to mount and ride a wild wyrm, kill the wyrm and claim your reward. Rewards 16g53s.<br />
* 16. Vile Like Fire! &#8211; Use a Njorndar Proto-Drake to burn buildings in Jotunheim. Rewards 12g23s.<br />
* 17. Shoot &#8216;Em Up &#8211; Use the harpoons in Jotunheim to kill 20 Proto-Drakes. Rewards 13g23s.<br />
* 18. Leave Our Mark &#8211; Kill 15 Jotunheim Vykrul and thrust an Ebon Blade banner into their corpses. Rewards 13g23s.<br />
* 19. No Fly Zone &#8211; Kill 10 Onslaught Gryphon Riders at Onslaught Harbor. Rewards 13g23s.<br />
* 20. Intelligence Gathering &#8211; Collect 5 Onslaught Intel Documents from members of the onslaught at Onslaught Harbor. Rewards 13g23s.<br />
* 21. From Their Corpses, Rise! Kill 10 members of the onslaught and turn their corpses into ghouls. Rewards 13g23s.<br />
* 22. Drag and Drop &#8211; Collect Orbs of Illumination and use them on Dark Subjugators at Aldur&#8217;thar. Rewards 13g23s.<br />
* 23. Not a Bug &#8211; Collect 5 Dark Matters and summon a Dark Messenger at Aldur&#8217;thar. Rewards 13g23s.<br />
* 24. Retest Now &#8211; Throw a Writhing Mass into a cauldron at Aldur&#8217;thar. Rewards 13g23s.<br />
* 25. King of the Mountain &#8211; Use the robot at Ymirheim to climb the mountain. Fastest daily ever. Rewards 13g23s.<br />
* 26. The special option. If you have access to the Jewelcrafting daily do it. This quest is worth over 100g per day for little effort.</p>
<p>Use the map below as a reference for where you can pick these quests up, after that the built in Quest Helper will do the rest!</p>
<p><a href="http://www.videogamesclassical.com/wp-content/uploads/2010/06/northrend.jpg"><img class="aligncenter size-full wp-image-1364" title="northrend1" src="http://www.videogamesclassical.com/wp-content/uploads/2010/06/northrend1.jpg" alt="northrend1" width="460" height="307" /></a>These quests are concentrated in four hubs over two zones. The Sons of Hodir dailies (11-15) are done at the Sons&#8217; stronghold in the Storm Peaks. Pretty much everything else is done in Icecrown.</p>
<p>By far the most profitable daily quests are the Argent Tournament dailies (2-7). These quests become available once you do a bunch of lucrative preliminary quests at the tournament. The rule of thumb to follow is to do any tournament quests that you see. These quests also yield Champion&#8217;s Seals that can be turned in for faction-unique pets that you can re-sell on the neutral Auction House for even more cash.</p>
<p>The rest of the quests are concentrated in various areas around the Icecrown zone there are more quests than these but these were selected for their speed and ease of completion.</p>
<p>I completed a trial run of these quests on a 310% epic flying mount in just over 2 hours. Total cash earned was a bit over 400g including random greens and sellable loot. 200g per hour is not too shabby for just starting out.</p>
<p>The Value of Epic Flying</p>
<p>Sometimes you have to spend money to make money. When you don&#8217;t have epic flying (280%+ speed) then you&#8217;re looking at one of those times.</p>
<p>Epic flight form is absolutely necessary for gold making via questing and gathering. The majority of your time spent doing these activities is travel time, so it&#8217;s simple math: if you can halve your travel time you can double your earnings. That&#8217;s saying nothing about the quality of life improvements you&#8217;ll receive by being able to zoom around Northrend.</p>
<p>Are Daily Quests Enough For You?</p>
<p>Daily quests are worth about 400g per day depending on your luck. They are also time consuming and require your full attention. 400g is enough to cover pretty much any day-to-day expenses for the average player like repairs, enchants, and gems.</p>
<p>For the would-be trade baron or the big spender that collects mounts and pets or frequently makes new twinked out alts you&#8217;re going to have to take it to the next level. Stockpile your gold, get your epic flyer and stay tuned for the next installment where we&#8217;ll discuss advanced gold farming tactics.</p>


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		<title>City of Heroes : Going Rogue Set for August 17th</title>
		<link>http://www.videogamesclassical.com/city-of-heroes-going-rogue-set-for-august-17th</link>
		<comments>http://www.videogamesclassical.com/city-of-heroes-going-rogue-set-for-august-17th#comments</comments>
		<pubDate>Wed, 23 Jun 2010 06:30:16 +0000</pubDate>
		<dc:creator>dace</dc:creator>
				<category><![CDATA[Other Game Informations]]></category>
		<category><![CDATA[City of Heroes]]></category>
		<category><![CDATA[mirror universe]]></category>
		<category><![CDATA[NCsoft]]></category>
		<category><![CDATA[Paragon Studios]]></category>

		<guid isPermaLink="false">http://www.videogamesclassical.com/?p=1356</guid>
		<description><![CDATA[The folks over at Paragon Studios have announced that their &#8220;mirror universe&#8221; style expansion, Going Rogue, will be available for purchase on August 17th.
NCsoft and Paragon Studios, publisher and developer of the world’s most popular comic book-inspired MMORPG City of Heroes™, are pleased to announce that players will have the opportunity to cross the line [...]


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</ol>

Related posts brought to you by <a href='http://www.videogamesclassical.com/'>MMORPG NEWS</a>.]]></description>
			<content:encoded><![CDATA[<p>The folks over at Paragon Studios have announced that their &#8220;mirror universe&#8221; style expansion, Going Rogue, will be available for purchase on August 17th.</p>
<p><a href="http://www.videogamesclassical.com/wp-content/uploads/2010/06/city-of-heroes.jpg"><img class="aligncenter size-full wp-image-1357" title="city of heroes" src="http://www.videogamesclassical.com/wp-content/uploads/2010/06/city-of-heroes.jpg" alt="city of heroes" width="500" height="264" /></a>NCsoft and Paragon Studios, publisher and developer of the world’s most popular comic book-inspired MMORPG City of Heroes™, are pleased to announce that players will have the opportunity to cross the line between  good and evil on August 17, 2010 with the release of City of Heroes <span id="more-1356"></span>Going Rogue™, the franchise’s second, major expansion. City of Heroes Going Rogue™ presents players with gripping moral decisions that can alter the fate of their character, the world around them and the content they can play. And for those players looking to jump into the action before its release, Paragon Studios is hosting a variety of City of Heroes activities at this year’s San Diego Comic Con taking place July 22-25, including exclusive Going Rogue hands-on gameplay opportunities.</p>
<p>In addition to exclusive game time, City of Heroes fans can look forward to exciting events, show special giveaways and more on the show floor and beyond, including:</p>
<p>* Exclusive Comic Con giveaways, including in-game costume items<br />
* A chance to meet the City of Heroes Going Rogue developers<br />
* Witness their characters become true comic book archetypes as art lead and well-known comic book artist David Nakayama sketches lucky heroes and villains into captivating art pieces<br />
* Attend the “Reinventing a Superheroic MMO” panel featuring the City of Heroes Going Rogue lead developers on Thursday, July 22 from 12:30 – 1:30 PM PDT.<br />
* Party with other members of the City of Heroes community, the Paragon team and comic book fans alike at the exclusive Going Rogue Preview Event, taking place Friday, July 23 from 7:30 – 11:00 PM PDT at the Hard Rock Hotel San Diego. Tickets required.</p>
<p>For more information on City of Heroes Going Rogue and Paragon Studios’ exciting line-up of activities at San Diego Comic Con, please visit www.cityofheroes.com/goingrogue</p>


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		<title>Locations We’ll Miss in Cataclysm</title>
		<link>http://www.videogamesclassical.com/locations-we%e2%80%99ll-miss-in-cataclysm</link>
		<comments>http://www.videogamesclassical.com/locations-we%e2%80%99ll-miss-in-cataclysm#comments</comments>
		<pubDate>Tue, 22 Jun 2010 08:14:06 +0000</pubDate>
		<dc:creator>dace</dc:creator>
				<category><![CDATA[Cataclysm related]]></category>
		<category><![CDATA[Orgrimmar]]></category>
		<category><![CDATA[Shimmering Flats]]></category>
		<category><![CDATA[Southshore]]></category>
		<category><![CDATA[tanaris]]></category>
		<category><![CDATA[The Barrens]]></category>

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		<description><![CDATA[Unlike other expansions before it, Cataclysm will rend the world we know so well apart, then piece it back together again to create an Azeroth that is largely unrecognizable from the one we hold so dear. To really drive the point home Blizzard has been releasing new information and screenshots almost weekly giving us a [...]


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</ol>

Related posts brought to you by <a href='http://www.videogamesclassical.com/'>MMORPG NEWS</a>.]]></description>
			<content:encoded><![CDATA[<p>Unlike other expansions before it, Cataclysm will rend the world we know so well apart, then piece it back together again to create an Azeroth that is largely unrecognizable from the one we hold so dear. To really drive the point home Blizzard has been releasing new information and screenshots almost weekly giving us a taste of the impending changes. As this information has been released it’s easy to see that Cataclysm will truly be an expansion pack unlike any other.</p>
<p>With every expansion pack, players always tend to look back and reminisce about the supposed good old days. Wishing, hoping, and dreaming that things had never changed. I’m as guilty of this as anyone else, dredging up fond memories, revisiting places that once held importance, and lamenting that things will never be quite the same. However the changes made in the past will look like mere child’s play compared to what Cataclysm has in store for us.<br />
<span id="more-1349"></span>Already I find myself mourning the loss of places I hold near and dear to my WoW infused heart. I have made memories all over Azeroth, and as such the list of locations I will miss could go on infinitely. I have managed to cut that list down to a more reasonable level, and as such I present to you the top four places I (and probably many other WoW players), will miss in Cataclysm.<br />
<strong>Orgrimmar</strong><br />
<a href="http://www.videogamesclassical.com/wp-content/uploads/2010/06/orgrimmar-preview-in-cataclysm.jpg"><img class="alignright size-full wp-image-1351" title="orgrimmar preview in cataclysm1" src="http://www.videogamesclassical.com/wp-content/uploads/2010/06/orgrimmar-preview-in-cataclysm1.jpg" alt="orgrimmar preview in cataclysm1" width="250" height="157" /></a>Orgrimmar won’t be rent off the face of Azeroth in a fiery explosion, or engulfed in a gaping chasm like many other locations, and in fact will remain mostly intact. However, big changes are coming for the home city of the Orcs. Garrosh Hellscream has taken over as Warchief and under his rule some drastic changes have come to Orgrimmar including new construction that gives the city a much needed visual update.<br />
However under Garrosh more sinister changes will be taking place in the home city of the Orcs. All non-Orc NPCs have been expelled from the center of the city, leaving us to wonder if in the future players of other races will even be admitted entrance.. Further proof of Garrosh’s radical policies can be seen in the reception of the newest members of the Horde; the Goblins. Instead of welcoming them into the city with open arms as Thrall would have done, Garrosh has instead isolated them to the Valley of Spirits which has been reverted into a slum.</p>
<p>So while Orgrimmar will still reign as the capital city of the Orcs, Garrosh’s changes leave the city irrevocably changed. Once a peaceful, and beautiful (by Horde standards anyway) city that welcomed all Horde races, the city is now tarnished almost beyond recognition by Garrosh’s policies. Not to mention the more dire consequences that could result from this change, as it seems these changes spell the end of the alliance of the Horde races, and may result in war. Only time will tell how things pan out for the Horde under Garrosh’s rule, but these changes to Orgrimmar will leave me wishing for the Orgrimmar of old.<br />
<strong>The Barrens</strong><br />
Ah the Barrens, home of the infamous Barrens chat,  the final resting place of Mankrik’s wife, and the zone whose name is synonymous with annoyance for most players. You may be wondering why this zone even made the list of places we’ll miss in Cataclysm, but take a second to look back, and dredge up those Barrens memories you may have long forgotten and you will have your answer.</p>
<p>The Barrens is the zone that everyone loves to hate, in fact I don’t think I’ve ever met a single person who has said “Gee, I love the Barrens!”. However this zone being the  cesspool of irritation that it is, is exactly what makes it great. Looking back most Horde and Alliance players will find they have some story compliments of the Barrens that will likely make those around them groan. And while your experiences in the Barrens may have been less than complimentary, where would we be without them? I know my leveling experience wouldn’t have been near as interesting without getting ganked along the road by the Alliance patrol, or /facepalming in real life thanks to some random comment in General Chat.</p>
<p>The changes to this zone are huge, with the land being literally rent in two to create two new zones, the Alliance takeover of Camp Taurajo, and the lush new growth thanks to the druid Naralex. These changes and more will serve to destroy the enigma that is the Barrens. While most people will say good riddance, I can’t help but be saddened that new players will never again have the Barrens experience.<br />
<strong>Southshore</strong><br />
Climate changes resulting from the Cataclysm that will rock the world of Azeroth will cause the city of Southshore to be wiped off the face of the earth by devastating tidal waves and I’m more than a little sorry to see it go. This seemingly unremarkable town nestled in Hillsbrad Foothills is the last Alliance stronghold located in the zone, and is steeped in lore and history, all of which will be lost to the waters.</p>
<p>With the removal of the Alliance presence from the zone, Hillsbrad will be a far less interesting place. No more will random charges by low level Horde being lead into the town to complete Helcular’s Revenge, nor will unsuspecting new Horde to the zone accidentally stumble into the town unawares. The destruction of Southshore may also spell the end of the quaint farms across the lands as Southshore provides their main defense they will most likely be overrun by their enemies. Where the Alliance refugees will go is anyone’s guess.<br />
<strong>Shimmering Flats</strong><br />
<a href="http://www.videogamesclassical.com/wp-content/uploads/2010/06/tanaris-preview-in-cataclysm.jpg"><img class="alignright size-full wp-image-1353" title="tanaris preview in cataclysm1" src="http://www.videogamesclassical.com/wp-content/uploads/2010/06/tanaris-preview-in-cataclysm1.jpg" alt="tanaris preview in cataclysm1" width="250" height="155" /></a>The Shimmering Flats….will be…a…LAKE?! Nooooooo! While this zone is annoying to get to, it’s probably one of my favorite places in Azeroth (minus the vultures and carcasses of course) and the zone that I will miss the most. I love the easy to complete quests, and the general feel of the zone. Not to mention it has its very own racetrack complete with Goblin and Gnome racers who continue to compete at high speeds despite all the racing wreckage around them. Seriously, who doesn’t like this place? The Shimmering Flats despite it’s desolate state gives some life and humor to the world and Azeroth will be a darker place indeed without it.</p>
<p>What locations will you miss in Cataclysm? Does my list match up with your own? Join us on our forums and share your thoughts!</p>


<p>Related posts:<ol><li><a href='http://www.videogamesclassical.com/new-cataclysm-preview-vashjir' rel='bookmark' title='Permanent Link: New Cataclysm Preview: Vashj&#8217;ir'>New Cataclysm Preview: Vashj&#8217;ir</a> <small> We have a new preview of another Cataclysm zone...</small></li>
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</ol></p>
<p>Related posts brought to you by <a href='http://www.videogamesclassical.com/'>MMORPG NEWS</a>.</p>]]></content:encoded>
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		<title>Shaman talents preview in cataclysm</title>
		<link>http://www.videogamesclassical.com/shaman-talents-preview-in-cataclysm-2</link>
		<comments>http://www.videogamesclassical.com/shaman-talents-preview-in-cataclysm-2#comments</comments>
		<pubDate>Mon, 21 Jun 2010 02:40:38 +0000</pubDate>
		<dc:creator>dace</dc:creator>
				<category><![CDATA[Cataclysm related]]></category>
		<category><![CDATA[Elemental shaman]]></category>
		<category><![CDATA[enhancement Shaman]]></category>
		<category><![CDATA[Restoration shaman]]></category>
		<category><![CDATA[Shaman]]></category>
		<category><![CDATA[Shaman talents]]></category>

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		<description><![CDATA[Shaman &#8211; Elemental
Tier 1
Convection (5 ranks available) &#8211; Reduces the mana cost of your shock, Lightning Bolt, Chain Lightning, Lava Burst, and Wind Shear spells by 2/4/6/8/10%.
Concussion (5 ranks available) &#8211; Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and shock spells by 1/2/3/4/5%.
Tier 2
Call of Flame (3 ranks available) [...]


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			<content:encoded><![CDATA[<p><strong>Shaman &#8211; Elemental</strong></p>
<p>Tier 1</p>
<p>Convection (5 ranks available) &#8211; Reduces the mana cost of your shock, Lightning Bolt, Chain Lightning, Lava Burst, and Wind Shear spells by 2/4/6/8/10%.<br />
Concussion (5 ranks available) &#8211; Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and shock spells by 1/2/3/4/5%.<br />
Tier 2</p>
<p>Call of Flame (3 ranks available) &#8211; Increases the damage done by your Fire Totems and Fire Nova by 5/10/15% and damage done by your Lava Burst spell by 2/4/6%.<br />
Elemental Warding (3 ranks available) &#8211; Reduces all damage taken by 2/4/6%.<br />
Elemental Devastation (3 ranks available) &#8211; Your non-periodic offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3/6/9% for 10 seconds.<br />
Tier 3</p>
<p><span id="more-1346"></span>Reverberation (5 ranks available) &#8211; Reduces the cooldown of your shock spells and Wind Shear by 0.2/0.4/0.6/0.8/1 seconds.<br />
Elemental Focus (1 rank available) &#8211; After landing a non-periodic critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage or healing spells by 40%.<br />
Elemental Fury (5 ranks available) &#8211; Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost and Nature spells by 20/40/60/80/100%.<br />
Tier 4</p>
<p>Improved Fire Nova (2 ranks available) &#8211; Increases the damage done by your Fire Nova by 10/20% and reduces the cooldown by 2/4 seconds.<br />
Eye of the Storm (3 ranks available) &#8211; Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, Lava Burst and Hex spells by 23/46/70%.<br />
Tier 5</p>
<p>Elemental Reach (2 ranks available) &#8211; Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3/6 yards, increases the radius of your Thunderstorm spell by 10/20%, and increases the range of your Flame Shock by 7/15 yards.<br />
Elemental Mastery (1 rank available; Requires 1 point in Elemental Focus; 3 min cooldown) &#8211; When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, you gain 15% spell haste for 15 seconds. Elemental Mastery shares a cooldown with Nature&#8217;s Swiftness.<br />
Unrelenting Storm (3 ranks available) &#8211; Regenerate mana equal to 4/8/12% of your intellect every 5 seconds, even while casting.<br />
Tier 6</p>
<p>Elemental Precision (3 ranks available) &#8211; Increases your chance to hit with Fire, Frost and Nature spells by 1/2/3% and increases your spell hit rating by an additional amount equal to 33/66/100% of your spirit.<br />
Lightning Mastery (5 ranks available; Requires 5 points in Elemental Fury) &#8211; Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.1/0.2/0.3/0.4/0.5 seconds.<br />
Tier 7</p>
<p>Storm, Earth and Fire (3 ranks available) &#8211; Reduces the cooldown of our Chain Lighting spell by .75/1.5/2.5 seconds. In addition, your Earthbind Totem has a 33/66/100% chance to root targets for 5 seconds when cast, and the periodic damage done by your Flame Shock is increased by 20/40/60%.<br />
Elemental Oath (2 ranks available; Requires 1 point in Elemental Mastery) &#8211; While Clearcasting from Elemental Focus is active, you deal 5/10% more spell damage. In addition, party and raid members within 100 yards receive a 3/5% bonus to their critical strike chance.<br />
Wrathful Totems [PH] (1 rank available) &#8211; Causes your Fire totems to increase the spell power of your party and raid memebers within 100 yards by 10%.<br />
Tier 8</p>
<p>Booming Echoes (2 ranks available) &#8211; Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 seconds, and increases the direct damage done by your Flame Shock and Frost spells by an additional 10/20%.<br />
Acute Overload (3 ranks available) &#8211; Increases the damage dealt by your Elemental Overload spells by 7/14/20%.<br />
Tier 9</p>
<p>Astral Shift (3 ranks available) &#8211; When stunned, feared or silenced you shift into the Astral Plane, reducing all damage taken by 10/20/30% for the duration of the stun, fear or silence effect.<br />
Earthquake (1 rank available; 20149 Mana, 35 yd range, 1.5 sec cast, 15 sec cooldown) &#8211; You cause the earth at the target location to tremble and break, dealing 267 Physical damage every 1 second to enemies within a 10-yard radius, with a 40% chance of knocking down affected targets. Lasts 10 seconds.<br />
Lava Flows (3 ranks available) &#8211; Increases the critical strike damage bonus of your Lava Burst spells by an additional 6/12/24%, and when your Flame Shock is dispelled your spell casting speed is increased by 10/20/30% for 6 seconds.<br />
Tier 10</p>
<p>Shamanism (5 ranks available) &#8211; Your Lightning Bolt and Chain Lightning spells gain an additional 4/8/12/16/20% and your Lava Burst gains an additional 5/10/15/20/25% of your bonus damage effects.<br />
Lava Surge (3 ranks available) &#8211; Gives your Flame Shock periodic damage ticks a 10/20/30% chance to reset the cooldown of your Lava Burst spell.<br />
Tier 11</p>
<p>Thunderstorm (1 rank available; 45 sec cooldown) &#8211; You call down a bolt of lightning, energizing you and damaging nearby enemies within 11 yards. Restores 8% mana to you and deals 1794 to 2038 Nature damage to all nearby enemies, knocking them back 20 yards. This spell is usable while stunned.</p>
<p><strong>Shaman &#8211; Enhancement</strong></p>
<p>Tier 1</p>
<p>Focused Strikes (5 ranks available) &#8211; Increases the damage dealt by your Primal Strike and Stormstrike abilities by 8/16/24/32/40%.<br />
Ancestral Knowledge (5 ranks available) &#8211; Increases your maximum mana by 3/6/9/12/15%.<br />
Tier 2</p>
<p>Improved Shields (3 ranks available) &#8211; Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Water Shield orbs by 5%, and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.<br />
Enhancing Totems (3 ranks available) &#8211; Increases the effect of your Strength of Earth and Flametongue Totems by 5/10/15%.<br />
Improved Ghost Wolf (2 ranks available) &#8211; Reduces the cast time of your Ghost Wolf spell by 1/2 seconds.<br />
Tier 3</p>
<p>Elemental Weapons (3 ranks available) &#8211; Increases the damage caused by your Windfury Weapon effect by 13/27/40%, the spell damage on your Flametongue Weapon by 10/20/30%, and the bonus healing on your Earthliving Weapon by 10/20/30%.<br />
Shamanistic Focus (1 rank available) &#8211; Reduces the mana cost of your shock spells by 45%.<br />
Toughness (5 ranks available) &#8211; Increases your stamina by 2/4/6/8/10%, and reduces the duration of movement slowing effects on you by 6/12/18/24/30%.<br />
Tier 4</p>
<p>Anticipation (3 ranks available) &#8211; Increases your chance to dodge by an additional 1/2/3%, and reduces the duration of all Disarm effects used against you by 16/25/50%. This does not stack with other Disarm duration-reducing effects.<br />
Flurry (5 ranks available) &#8211; Increases your attack speed by 6/12/18/24/30% for your next 3 swings after dealing a critical strike.<br />
Ancestral Swiftness (3 ranks available) &#8211; Increases movement speed by 5/10/15%. This does not stack with other movement speed increasing effects.<br />
Tier 5</p>
<p>Dual Wield (1 rank available) &#8211; Allows one-hand and off-hand weapons to be equipped in the off-hand.<br />
Searing Flames (5 ranks available) &#8211; Causes the Searing Bolts from your Searing Totem to have a 20/40/60/80/100% chance to set their targets aflame, dealing damage equal to the Searing Bolt&#8217;s impact damage over 15 seconds. Stacks up to 5 times.<br />
Tier 6</p>
<p>Dual Wield Specialization (3 ranks available; Requires 1 point in Dual Wield) &#8211; Increases your chance to hit while dual wielding by an additional 2/4/6%.<br />
Spirit Weapons (1 rank available) &#8211; Gives a chance to parry enemy melee attacks and reduces all threat generated by 30%.<br />
Frozen Power (2 ranks available) &#8211; Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and shock spells by 5% on targets afflicted by your Frostbrand Attack effect, and your Frost Shock has a 50/100% chance to root the target in ice for 5 seconds when used on targets at or further than 15 yards from you.<br />
Tier 7</p>
<p>Unleashed Rage (3 ranks available) &#8211; Increases your expertise by 3/6/9, and increases all party and raid members&#8217; attack power by 5/7/10% while within 100 yards of the shaman.<br />
Stormstrike (1 rank available; 1874 Mana, 8 sec cooldown) &#8211; Instantly attack with both weapons, dealing 132 to 133% weapon damage. In addition, the shaman&#8217;s Nature damage dealt to the target is increased by 20%. Lasts 15 seconds.<br />
Totemic Vigor (3 ranks available) &#8211; Increases the health of your totems by 3/7/10% or your maximum health.<br />
Tier 8</p>
<p>Static Shock (3 ranks available) &#8211; When you deal damage with melee attacks and abilities while having Lightning Shield active, you have a 2/4/6% chance to deal damage equal to a Lightning Shield orb without consuming a charge.<br />
Lava Lash (1 rank available; Requires 1 point in Dual Wield; 937 Mana, 10 sec cooldown) &#8211; You charge your off-hand weapon with lava, instantly dealing 150% off-hand weapon damage. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue.<br />
Improved Stormstrike (2 ranks available; Requires 1 point in Stormstrike) &#8211; When you Stormstrike, you have a 50/100% chance to immediately gain 35% of your base mana.<br />
Tier 9</p>
<p>Mental Quickness (3 ranks available) &#8211; Reduces the mana cost of your instant cast shaman spells by 2/4/6%, and increases your spell power by an amount equal to 10/20/30% of your attack power.<br />
Shamanistic Rage (1 rank available; 1 min cooldown) &#8211; Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 15% of your attack power. This spell is usable while stunned. Lasts 15 seconds.<br />
Tier 10</p>
<p>Improved Lava Lash (3 ranks available; Requires 1 point in Lava Lash) &#8211; Increases the damage of your Lava Lash ability by 10/20/30%, and by an additional 7/14/20% for each of your applications of Searing Flames on the target, consuming those applications in the process.<br />
Maelstrom Weapon (5 ranks available) &#8211; When you deal damage with a melee weapon, you have a chance (higher than rank 1/2/3/4) to reduce the cast time of your next Lightning Bolt, Chain Lightning, Hex, or any healing spell by 20%. Stacks up to 5 times. Lasts 30 seconds.<br />
Tier 11</p>
<p>Feral Spirit (1 rank available; 2698 Mana, 3 min cooldown) &#8211; Summons two Spirit Wolves under the command of the Shaman, lasting 45 seconds.</p>
<p><strong>Shaman &#8211; Restoration</strong></p>
<p>Tier 1</p>
<p>Improved Healing Wave (5 ranks available) &#8211; Reduces the casting time of your Healing Wave and Greater Healing Wave spells by 0.1/0.2/0.3/0.4/0.5 seconds.<br />
Totemic Focus (5 ranks available) &#8211; Reduces the mana cost of your totems by 5/10/15/20/25%.<br />
Tier 2</p>
<p>Improved Reincarnation (2 ranks available) &#8211; Reduces the cooldown of your Reincarnation spell by 7/15 minutes and increases the amount of health and mana recovered when reincarnating by an additional 10/20%.<br />
Healing Grace (3 ranks available) &#8211; Reduces the threat generated by your healing spells by 5/10/15% and reduces the chance your helpful spells and damage-over-time effects will be dispelled by 10/20/30%.<br />
Tidal Focus (5 ranks available) &#8211; Reduces the mana cost of your healing spells by 1/2/3/4/5%.<br />
Tier 3</p>
<p>Improved Water Shield (3 ranks available) &#8211; You have a 33/66/100% chance to instantly gain mana as if you consumed a Water Shield Orb when you gain a critical effect from your Healing Wave or Riptide spells, a 20/40/60% chance when you gain a critical effect from your Lesser Healing Wave spell, and a 10/20/30% chance when you gain a critical effect from your Chain Heal spell.<br />
Healing Focus (3 ranks available) &#8211; Reduces the pushback suffered from damaging attacks while casting any shaman healing spells by 23/46/70%.<br />
Tidal Force (1 rank available; 3 min cooldown) &#8211; Increases the critical effect chance of your healing spells by 60%. Each critical heal reduces the chance by 20%. Lasts 20 seconds.<br />
Ancestral Healing (3 ranks available) &#8211; Reduces your target&#8217;s physical damage taken by 3/7/10% for 15 seconds after getting a critical effect from one of your healing spells.<br />
Tier 4</p>
<p>Restorative Totems (3 ranks available) &#8211; Increases the effect of your Mana Spring Totem by 7/12/20%, and increases the amount healed by your Healing Stream Totem by 15/30/45%.<br />
Focused Insight (5 ranks available) &#8211; After casting any shock spell, your next heal&#8217;s mana cost is reduced by 15/30/45/60/75% of the cost of the shock spell, and its healing effectiveness is increased by 5/10/15/20/25%.<br />
Tier 5</p>
<p>Healing Way (3 ranks available) &#8211; Increases the amount healed by your Healing Wave and Greater Healing Wave spells by 8/16/25%.<br />
Nature&#8217;s Swiftness (1 rank available; 2 min cooldown) &#8211; When activated, your next Nature spell with a base casting time less than 10 seconds becomes an instant cast spell. Nature&#8217;s Swiftness shares a cooldown with Elemental Mastery.<br />
Focused Mind (3 ranks available) &#8211; Reduces the duration of any Silence or Interrupt effects used against the shaman by 10/20/30%. This effect does not stack with other similar effects.<br />
Tier 6</p>
<p>Ancestral Resolve (2 ranks available) &#8211; Reduces damage taken while casting spells by 5/10%.<br />
Purification (5 ranks available) &#8211; Increases the effectiveness of your healing spells by 2/4/6/8/10%.<br />
Tier 7</p>
<p>Nature&#8217;s Guardian (5 ranks available) &#8211; Whenever a damaging attack brings you below 30% health, your maximum health is increased by 3/6/9/12/15% for 10 seconds, and your threat level towards the attacker is reduced. 30-second cooldown.<br />
Mana Tide Totem (1 rank available; Requires 3 points in Restorative Totems; 5 min cooldown, Tools: Water Totem) &#8211; Summons a Mana Tide Totem with 10% of the caster&#8217;s health at the feet of the caster for 12 seconds that restores 6% of total mana every 3 seconds to group members within 30 yards.<br />
Improved Cleanse Spirit (1 rank available; Requires 5 points in Purification) &#8211; Empowers your Cleanse Spirit spell to also remove a magic effect from a friendly target.<br />
Tier 8</p>
<p>Blessing of the Eternals (2 ranks available) &#8211; Increases the critical effect chance of your spells by 2/4%, and increases the chance to apply the Earthliving heal-over-time effect on the target by 40/80% when they are at or under 35% total health.<br />
Improved Chain Heal (2 ranks available) &#8211; Increases the amount healed by your Chain Heal spell by 10/20%.<br />
Nature&#8217;s Blessing (3 ranks available) &#8211; Increases your healing by an amount equal to 5/10/15% of your intellect.<br />
Tier 9</p>
<p>Ancestral Awakening (3 ranks available) &#8211; When you critically heal with a single-target direct heal, you summon an ancestral spirit to aid you, instantly healing the party or raid target with the lowest health within 40 yards for 10/20/30% of the amount healed.<br />
Earth Shield (1 rank available; 8635 Mana, 40 yd range) &#8211; Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 1609. This effect can only occur once every few seconds. 6 charges. Lasts 10 minutes. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.<br />
Improved Earth Shield (2 ranks available; Requires 1 point in Earth Shield) &#8211; Increases the amount of charges for your Earth Shield by 1/2, and increases the healing done by your Earth Shield by 5/10%.<br />
Tier 10</p>
<p>Tidal Waves (5 ranks available) &#8211; When you cast Chain Heal or Riptide, you have a 20/40/60/80/100% chance to lower the cast time of your Healing Wave spell by 30% and increase the critical effect chance of your Lesser Healing Wave spell by 25%, until two such spells have been cast. In addition, your Greater Healing Wave gains an additional 4/8/12/16/20% of your bonus healing effects and your Healing Wave and Lesser Healing Wave gain an additional 2/4/6/8/10% of your bonus healing effects.<br />
Tier 11</p>
<p>Riptide (1 rank available; 6590 Mana, 40 yd range, 6 sec cooldown) &#8211; Heals a friendly target for 2397 and another 3780 over 15 seconds. Your next Chain Heal cast on that primary target within 15 (yards, seconds?) will consume the heal-over-time effect and increase the amount of the Chain Heal by 25%.</p>


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