First Impressions of Mortal Online

mortal-online-preview1I really like indie companies because I know how hard is to make a game without a huge financial power and in the same time some of the best games I ever played were made by indie companies, or at least small companies. Unfortunately not all indie games have the design power and industry knowledge to release a polished or complete product. Sometimes this happens because of poor management or low financial backup and sometimes because the main developers are not that good at what they do.

Mortal Online wants to be a pure sandbox PVP mmorpg, much like Ultima back in the days, but it fails horribly right from the start. I followed the game, saw some videos, screenshots, I was expecting something decent or even great, only to find a tech buggy demo which they call open beta. While I am not a big fan of accessibility sessions and I’ve been to some of them, these developers clearly never heard of the concept or they don’t understand the basic game design principles, probably both.

From the start you are thrown into the character creation screen naked, with some basic options to change his appearance, but you barely succeed on doing anything. Moving on you get to choose your race, location, skills, and some kind of of class option, but from all these pages you get absolutely no info, tooltips, you might as well be blind. At the end you can enter you character name and choose a start location from multiple options that have zero information attached to them as well where some even have place holder description “Location Description to come…”

To be continued..

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