Icecrown Citadel Raid Guide: Lord Marrowgar

lord_marrowgarLord Marrowgar is the first boss of the instance, located in the Lower Spire, there are a bunch of trash mobs to kill before reaching the boss. The trash is relatively easy and the only thin you should look out for are the traps on the ground that awaken the Deathbound Ward. These are large skeletal monsters that cleave in front of them so be sure to keep your tank in front and everyone else behind.

Mechanics

Once all the trash is cleared, let’s take a look at some of the mechanics and abilities of the boss.

The first and one of the main abilities of the encounter is Saber Lash. This ability basically gives the boss a cleave that splits the damage to targets in front of him. To deal with this, you will need two-three tanks depending on their gear. It’s also important that only the tanks are ever in front of the boss as the cleave can hurt.

The second ability of the encounter is the Bone Spike Graveyard which impales random raid members onto a spike that deals 10% of their maximum every second. These bone spikes must be killed the free the member from it.

The third ability that is constantly used throughout the encounter is the Coldflame ability. This creates a line of frost that must be avoided and any members standing in it shall take 6,000 damage per second. (The damage is frost damage so resistance can be used to help with this.)

The last ability that you should know about is the Bone Storm. Basically a gigantic bladestorm where he moves around the room following random raid members. The closer you are to the boss the more damage you take. Relatively easy to heal through unless someone is soaking up the Coldflame and Bonestorm at the same time.

Strategy

25-man

For the 25-man version of the encounter, you will need three tanks. Each tank will be taking similar amounts of damage so healing assignments are recommended. There are two different position techniques that can be used to tackle this encounter. The first strategy requires the raid members to stack behind the boss, right on the edge of the hitbox with the tanks tanking Marrowgar where he starts but facing the wall. This strategy will allow raid members to avoid coldflame completely and also making killing bone spikes easier. The only downfall of this way of positioning is that hunters will have to be further away from the boss thus making it harder for raid members to free them from bone spikes. Other than that, most of the cold flame will be targeted to the tanks and they simply have to move back and forth.

The second strategy involves people spreading out and involves people moving left and right to avoid flames. Ranged spikes will be dealt with by ranged while melee spikes usually die fast to cleave and everyone else around it. While this was the original strategy used it has fallen out of favor as the first strategy allows more constant DPS and faster killing of spikes.

Periodically Marrowgar will enter a Bone Storm which members will have to move away from, spreading out to the sides of the room. After the bonestorm, tanks will move him back to the center and continue in the same positioning.

Lord Marrowgar is a one-phase fight and between Bone Storm’s and Bone Spikes there isn’t much to deal with.

10-man

The 10-man strategy is similar to 25-man other than you will only need two tanks instead of three.

Good luck slaying the first boss of Icecrown Citadel and check back soon for the second installment of the guide, Lady Deathwhisper!

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