Death knight preview in cataclysm

June 4th, 2010 by dace

Cataclysm will bring with it several changes to class talents and abilities. In this preview, you’ll get a glimpse at some of the new abilities, spells, and talents in store for the death knight class, along with an early look at some improvements we plan to make to the rune resource system.

New Death Knight Abilities

Outbreak (level 81): Outbreak infects the target with both Frost Fever and Blood Plague at no rune cost. This ability allows death knights to apply diseases quickly when they are switching targets or when their diseases have been dispelled.

Necrotic Strike (level 83): Necrotic Strike is a new attack that deals weapon damage and applies a debuff that absorbs an amount of healing based on the damage done. For context, imagine that the death knight can choose between doing 8,000 damage outright with a certain ability, or dealing 6,000 damage and absorbing 4,000 points in incoming heals with Necrotic Strike — the burst is smaller, but a larger overall amount of healing would be required to bring the target back to full health.

This ability is meant to bring back some of the old flavor from when death knights could dispel heal-over-time (HoT) effects. It also gives the class a bit more PvP utility without simply replicating a Mortal Strike-style effect.

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Death Knight PVP guide and talent build in wow 3.3

May 18th, 2010 by dace

Almost everyone has a DK. Whether you are level 80 or not, there’s always some PvP to be done and fun for everyone. This week we will take a look at their abilities and talents and help you get on track to start PvP’ing. The Death Knight is one of the most utility filled class out there, PvP wise at least. With all the tools they are given, a Death Knight when put in the hands of the right player is a powerful force. Lets take a look at some of the tools that you have as a death knight.

Death Grip – This ability allows you to grip a target enemy and bring them to you. A very powerful gap closer that can be used to bring ranged enemies to you or stop a fleeing enemy.

Chains of Ice – A very versatile ranged snare, this is one of your best abilities. This ability costs 1 frost rune and applies Frost Fever to your target, so it can be spammed to keep an enemy from running.

Mind Freeze – The generic kick, when used during a spell cast, it will lock out any healing from that school for 4 seconds. Very powerful when used correctly.

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Guide:What enchants to choose for your class?(Death Knight)

December 29th, 2009 by dace

Checking this guide to find which enchants suits your class the best.

Death Knight                                 Normal                                                        Professional specifics

Head               Arcanum of Torment (+50 AP, +20 crit)

Shoulder         Greater Inscription of the Axe (+40 AP, +15 crit)

Back(cloak)     Major Agility (+22 Agi)

Chest              Powerful Stats (+10 All Stats)

Bracers           Greater Assault (+50 AP)                                            Fur Lining – Attack Power (LW, +130 AP)

Hands             Crusher (+44 AP)

Waist              Eternal Belt Buckle (gem slot)

Legs               Icescale Leg Armor (+75 AP, +22 crit)

Boots              Icewalker (+12 hit, +12 crit)

Finger                                                                                                  Assault (JWC, +40 AP)

Weapon          Rune of the Fallen Crusader(3% heal, 15% str)