Druid talents preview in cataclysm

June 16th, 2010 by dace

Druid – Balance

* Tier 1
o Starlight Wrath (5 points) – Reduces the cast time of your Wrath and Starfire spells by 0.1/0.2/0.3/0.4/0.5 seconds.
o Genesis (5 points) – Increases the damage and healing done by your periodic spell damage, healing effects and Swiftmend by 1/2/3/4/5%.
* Tier 2
o Moonglow (3 points) – Reduces the Mana cost of your Moonfire, Starfire, Starfall, Starsurge, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 3/6/9%.
o Nature’s Majesty (2 points) – Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 2/4%.
o Improved Moonfire (2 points) – Increases the direct damage of your Moonfire spell by 5/10%.
* Tier 3
o Nature’s Grace [TBR] (3 points) – All non-periodic spell criticals have a 33/66/100% chance to grace you with a Blessing of Nature, increasing your spell casting speed by 20% for 3 seconds.
o Solar Beam (1 point) – You summon a beam of solar light over the enemy target’s location, interrupting the enemy target and silencing all enemy targets under the beam within 10 yards while it is active. Solar Beam lasts for 12 seconds.
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WoW Patch 3.3 Icecrown notes for Druids

June 11th, 2010 by dace

Druids

* Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%.
* Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
* Rejuvenation: The base duration on all ranks of this spell is now 15 seconds.
* Tranquility: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
* Talents
o Balance
+ Eclipse: This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cooldown for each type of Eclipse. In addition, Eclipse now grants a 40% critical strike chance to Starfire and 40% increased damage to Wrath, up from 30%.
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Guide:What enchants to choose for your class?(Druid)

December 30th, 2009 by dace

Checking this guide to find which enchants suits your class the best.
Druid                              Normal                                                          Professions specifics
Head              Arcanum of Burning Mysteries (+30 SP, +20 crit)
Shoulder       Greater Inscription of the Storm (+24 sp, +15 crit)
Back(Cloak)    Greater Speed (+23 haste)
Chest             Powerful Stats (+10 All Stats)
Bracers          Superior Spellpower (+30 sp)                               Fur Lining – Spell Power (LW, +76 sp)
Hands            Exceptional Spellpower (+28 sp)
Precision (+20 hit)
Waist              Eternal Belt Buckle (gem slot)
Legs               Brilliant Spellthread (+50 sp, +20 spi)
Boots             Icewalker (+12 hit, +12 crit)
Finger                                                                                      Greater Spellpower (+23 sp)
Weapon        Mighty Spellpower (+63 sp)
Exceptional Spellpower (+50 sp)
Greater Spellpower (+81 sp, staff)