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	<title>MMORPG news &#187; video games</title>
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		<title>Hands On with CrackDown 2 &#8211; Section 2</title>
		<link>http://www.videogamesclassical.com/hands-on-with-crackdown-2-section-2</link>
		<comments>http://www.videogamesclassical.com/hands-on-with-crackdown-2-section-2#comments</comments>
		<pubDate>Wed, 07 Jul 2010 09:50:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Videogames review]]></category>
		<category><![CDATA[crackdown]]></category>
		<category><![CDATA[crackdown 2]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.videogamesclassical.com/?p=1376</guid>
		<description><![CDATA[OK, got a nice rest already? Well get ready for the kicking ss game review. Yeah, let's continue our battle with the evil guys in the city!

Fortunately, there are plenty of bad guys to help you vent your frustration. The enemies arrayed against you come in two varieties. Your human enemies, the Cell, are dedicated to fighting you and your agency; your zombielike enemies, the Freaks, viciously slaughter anyone they see. At the outset of the game, you are told about both factions, assigned a few different combat-based objective types, and set loose in the city. Fighting men and monsters can be enjoyable while increasing your available arsenal and melee strength is rewarding. The deadly sticking power of the harpoon gun and the Jedi-like area effect of the UV shotgun are highlights, and the weapons you find in the environment can be just as fun. Bashing enemies with lampposts, bus stations, and park benches is an enjoyable way to flex your power, and throwing vehicles is an evergreen source of amusement.

At the same time, combat in Crackdown 2 is pretty simplistic. In the early going, you can shoot and punch your way through enemies fairly easily. And when the going gets tough, the tough jump around with a rocket launcher and duck behind buildings to regenerate health. Laying waste to lots of enemies is still inherently satisfying, as long as you don't get caught by knockdown attacks or explosions. Both cause you to rag doll and roll around limply for an annoying amount of time, leaving you powerless to defend yourself against repeated attacks. Ultimately, the problem with combat is that it is centered around repetitive objectives. You can only clear out so many Cell strongholds and Freak lairs before they begin to feel the same.


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			<content:encoded><![CDATA[<p>OK, got a nice rest already? Well get ready for the kicking ss game review. Yeah, let&#8217;s continue our battle with the evil guys in the city!</p>
<p>Fortunately, there are plenty of bad guys to help you vent your frustration. The enemies arrayed against you come in two varieties. Your human enemies, the Cell, are dedicated to fighting you and your agency; your zombielike enemies, the Freaks, viciously slaughter anyone they see. At the outset of the game, you are told about both factions, assigned a few different combat-based objective types, and set loose in the city. Fighting men and monsters can be enjoyable while increasing your available arsenal and melee strength is rewarding. The deadly sticking power of the harpoon gun and the Jedi-like area effect of the UV shotgun are highlights, and the weapons you find in the environment can be just as fun. Bashing enemies with lampposts, bus stations, and park benches is an enjoyable way to flex your power, and throwing vehicles is an evergreen source of amusement.</p>
<p>At the same time, combat in Crackdown 2 is pretty simplistic. In the early going, you can shoot and punch your way through enemies fairly easily. And when the going gets tough, the tough jump around with a rocket launcher and duck behind buildings to regenerate health. Laying waste to lots of enemies is still inherently satisfying, as long as you don&#8217;t get caught by knockdown attacks or explosions. Both cause you to rag doll and roll around limply for an annoying amount of time, leaving you powerless to defend yourself against repeated attacks. Ultimately, the problem with combat is that it is centered around repetitive objectives. You can only clear out so many Cell strongholds and Freak lairs before they begin to feel the same.</p>
<p>You can mix things up by driving around the city in any car you choose or by summoning an agency car at a drop point. The agency cars handle the best and have special abilities, making them the most fun, though other cars have radios installed so you can hear actual music while you drive. The cracked pavement can give you some trouble, but races, stunt rings, and renegade orbs provide good incentive to get behind the wheel. These objectives not only encourage you to broaden your exploration, they take you places that you wouldn&#8217;t otherwise travel on foot. Just be ready for some trouble if you drive during the day. Pacific City&#8217;s civilians think nothing of gathering en masse and wandering into the street in an effort to become roadkill and especially love to congregate on broad street corners. It&#8217;s very difficult not to massacre civilians while driving, and violent police retaliation against you is the annoying result. Of course, police intervention is just another excuse to indulge in some superpowered mayhem, which is one of the chief pleasures the game offers.<br />
<a href="http://www.videogamesclassical.com/wp-content/uploads/2010/07/CrackDown-2-screenshot.jpg"><img class="aligncenter size-full wp-image-1377" title="CrackDown 2 screenshot" src="http://www.videogamesclassical.com/wp-content/uploads/2010/07/CrackDown-2-screenshot.jpg" alt="CrackDown 2 screenshot" width="473" height="290" /></a>The Crackdown 2 campaign can be played cooperatively over Xbox Live, letting up to four players romp around one city at a time. If you join a game, you can keep any orbs you grab or attributes you improve, though only the host keeps campaign-related progress. There are some bonus orbs that can only be collected with at least two players present, and there&#8217;s more than enough opportunity for cooperative (or not so cooperative) fun to make teaming up worthwhile. Playing chicken in stolen trucks, punching your buddy off of a rooftop, or having a corpse-throwing contest are just some of the amusing activities you can improvise in this open world. The competitive multiplayer is not nearly as amusing, offering a paltry three modes that cover the basics (shoot each other, shoot the guy carrying the thing) but don&#8217;t offer a particularly enjoyable or deep experience.</p>
<p>What Crackdown 2 does offer is a whole bunch of room to have fun. Exploring the vast city, grabbing orbs, pulling off stunts, and flexing your abilities can keep you entertained for hours, and it&#8217;s even more enjoyable when you have some friends along to add their own sparks of diversion. The lack of a narrative makes the campaign feel directionless and repetitive, and the different flavors of action are all tainted in one way or another. This game doesn&#8217;t significantly build on or vastly improve any of the features of its predecessor, so those with high hopes for a stellar sequel will be disappointed. Still, Crackdown 2&#8217;s core action and appeal remain very strong, and there is great potential for cooperative mayhem, making this a fun stop on your summer videogame tour.</p>
<p>Well this is really fun exciting game, but as a result it might spend you a little more time than usual to finish, worth it though, some people just couldn&#8217;t get enough of game time, Huh&#8230;</p>


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		<title>Hands On with CrackDown 2</title>
		<link>http://www.videogamesclassical.com/hands-on-with-crackdown-2</link>
		<comments>http://www.videogamesclassical.com/hands-on-with-crackdown-2#comments</comments>
		<pubDate>Tue, 06 Jul 2010 10:32:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Videogames review]]></category>
		<category><![CDATA[crackdown]]></category>
		<category><![CDATA[crackdown 2]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.videogamesclassical.com/?p=1373</guid>
		<description><![CDATA[Action games are best on the XBox 360, and everyone enjoys the display, so this is actually good new that the CrackDown 2 comes only on XBox 360. OK, let's see how fun this could be!

Pacific City is under siege. Terrorized nightly by a legion of mutated monsters and daily by the rebellious Cell insurgents, this metropolis needs your help. As a superpowered law enforcement agent, you traverse the city with great leaps and subdue your enemies by any means necessary. Your abilities increase as you explore and complete objectives, bringing you new powers, guns, and vehicles. Sound familiar? If you played its predecessor, then you have a good idea of what's in store for you in Crackdown 2. This sequel retains the appeal of Crackdown while adding a few twists that help make things feel different. Yet none of these additions are terribly innovative, and there are plenty of issues with which to contend. The scant plot leaves the campaign devoid of momentum, and as you spend most of the game accomplishing the same handful of repetitive objectives, Crackdown 2's problems become more and more noticeable. Though almost every kind of fun you can have in this game is tainted by flaws, the fun of running amok as a supercop remains remarkably addictive, making Crackdown 2 an entertaining open-world romp.


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			<content:encoded><![CDATA[<p><a href="http://www.videogamesclassical.com/wp-content/uploads/2010/07/crack-down-2.jpg"><img class="aligncenter size-full wp-image-1372" title="crack down 2" src="http://www.videogamesclassical.com/wp-content/uploads/2010/07/crack-down-2.jpg" alt="crack down 2" width="440" height="625" /></a>Action games are best on the XBox 360, and everyone enjoys the display, so this is actually good new that the CrackDown 2 comes only on XBox 360. OK, let&#8217;s see how fun this could be!</p>
<p>Pacific City is under siege. Terrorized nightly by a legion of mutated monsters and daily by the rebellious Cell insurgents, this metropolis needs your help. As a superpowered law enforcement agent, you traverse the city with great leaps and subdue your enemies by any means necessary. Your abilities increase as you explore and complete objectives, bringing you new powers, guns, and vehicles. Sound familiar? If you played its predecessor, then you have a good idea of what&#8217;s in store for you in Crackdown 2. This sequel retains the appeal of Crackdown while adding a few twists that help make things feel different. Yet none of these additions are terribly innovative, and there are plenty of issues with which to contend. The scant plot leaves the campaign devoid of momentum, and as you spend most of the game accomplishing the same handful of repetitive objectives, Crackdown 2&#8217;s problems become more and more noticeable. Though almost every kind of fun you can have in this game is tainted by flaws, the fun of running amok as a supercop remains remarkably addictive, making Crackdown 2 an entertaining open-world romp.</p>
<p>Geographically speaking, this is the same Pacific City that players explored in the first Crackdown. It is still quite large and full of places to go, but time has not been kind to it. Buildings are crumbling, roadways are disrupted, and it generally feels like a more conflict-torn environment. The visuals are improved, and once again the cel-shaded outlines mix well with more realistic textures, creating a distinctive look. Yet Crackdown 2 looks grittier than its predecessor, and while the environments are richer and more complex, the effect isn&#8217;t always good. Environmental details don&#8217;t stand up well to close inspection, and explosions, of which there are many, don&#8217;t look very good at all. Still, it is fun to explore the city and blow stuff up, and the absence of loading times makes doing both easy.</p>
<p>Exploration is one of the most entertaining parts of Crackdown 2, thanks largely to the liberal placements of attribute-boosting orbs throughout the city. Green agility orbs perch on rooftops, encouraging you to climb to new heights, while white hidden orbs reward curious and thorough explorers. Most orbs are stationary, but two new types of orbs flee from you, baiting you to give chase on foot or in a car. Every orb glows brightly, and once you&#8217;ve spotted one, it&#8217;s very difficult to resist grabbing it. Collecting orbs is immensely satisfying, and there are hundreds of them scattered around the city. Whether you&#8217;re leaping impossibly high or zooming around at unsafe speeds, it&#8217;s easy to get caught up in an addictive orb-snatching binge.</p>
<p>The unpleasant reality of these binges is that, while leaping high into the air is exhilarating, climbing structures can be aggravating. The visuals can make it tough to tell what parts of a building you can grab on to and what parts you can&#8217;t. After a while, you develop a good eye for the environment, but there is still the looming problem of Crackdown 2&#8217;s inconsistent ledge detection. You will often jump at the side of a building to grab what you know to be a ledge, only to fall impotently to the ground many stories below. Or you&#8217;ll climb a series of windows but inexplicably fail to grab the exact same kind of ledge from which you just jumped up. Sometimes your leaping skills allow you to regain your position easily, but the higher you climb, the more time and effort you stand to lose as a result of this flaw. This makes climbing tall buildings nerve-wracking; not just because it&#8217;s tricky, but also because at any moment, you could fall victim to Crackdown 2&#8217;s inconsistency and plummet to the earth.</p>
<p>Though it is aggravating, this problem isn&#8217;t bad enough to ruin the appeal of exploration and orb collection, and there&#8217;s a lot of fun to be had in just roaming around. The other collectibles to be found in Pacific City are audio logs. They come in a number of varieties and shed light on your enemy&#8217;s agenda and other threats to public safety. These voiced snippets are the only substantial form of plot development in Crackdown 2, but they are few and far between. There is some mild plot intrigue, but unless you scour the city, the opening and closing cutscenes are pretty much all the plot you&#8217;re going to get. Instead, you get a disembodied narrator who accompanies you wherever you go, who is initially helpful and somewhat amusing. But after a while, he starts to repeat himself and say things that aren&#8217;t necessarily related to what you are doing. Then he becomes annoying and obtrusive, driving you to turn his voice off. Yet if you do shut him off, you&#8217;ll also shut out the audio log voice-overs, which are actually worth a listen. You could manually switch the option every time you come across an audio log, but that&#8217;s an inelegant solution to a bothersome issue.</p>
<p>Well, let&#8217;s call it a day, have a break and enjoy the game!</p>


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		<title>Best videogames of 2004</title>
		<link>http://www.videogamesclassical.com/best-videogames-of-2004</link>
		<comments>http://www.videogamesclassical.com/best-videogames-of-2004#comments</comments>
		<pubDate>Wed, 10 Mar 2010 07:55:06 +0000</pubDate>
		<dc:creator>dace</dc:creator>
				<category><![CDATA[Other Game Informations]]></category>
		<category><![CDATA[best videogames]]></category>
		<category><![CDATA[Best videogames of 2004]]></category>
		<category><![CDATA[Burnout 3: Takedown]]></category>
		<category><![CDATA[ESPN NFL 2K5]]></category>
		<category><![CDATA[Grand Theft Auto: San Andreas]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Halo 2]]></category>
		<category><![CDATA[Metal Gear Solid 3: Snake Eater]]></category>
		<category><![CDATA[Metroid Prime 2: Echoes]]></category>
		<category><![CDATA[Ninja Gaiden]]></category>
		<category><![CDATA[Rome: Total War]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.videogamesclassical.com/?p=776</guid>
		<description><![CDATA[1. Half Life 2
Publisher: Vivendi Games
Developer: Valve
Platform: PC
It was a long time in coming, but Half-Life 2 delivered everything it promised and more. Between the level design, multi-layered characters, stunning visuals (remember going up the citadel spire for the very first time?) and the impact of the physics-based gameplay, HL2 displayed just how involving a [...]


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			<content:encoded><![CDATA[<p><a href="http://www.videogamesclassical.com/wp-content/uploads/2010/03/HalfLife2.jpg"><img class="alignleft size-full wp-image-778" title="HalfLife2" src="http://www.videogamesclassical.com/wp-content/uploads/2010/03/HalfLife2.jpg" alt="HalfLife2" width="146" height="191" /></a>1. Half Life 2<br />
Publisher: Vivendi Games<br />
Developer: Valve<br />
Platform: PC</p>
<p>It was a long time in coming, but Half-Life 2 delivered everything it promised and more. Between the level design, multi-layered characters, stunning visuals (remember going up the citadel spire for the very first time?) and the impact of the physics-based gameplay, HL2 displayed just how involving a first-person-shooter could be.</p>
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<p><a href="http://www.videogamesclassical.com/wp-content/uploads/2010/03/world-of-warcraft.jpg"><img class="alignleft size-full wp-image-779" title="world-of-warcraft" src="http://www.videogamesclassical.com/wp-content/uploads/2010/03/world-of-warcraft.jpg" alt="world-of-warcraft" width="148" height="189" /></a></p>
<p>2. World of Warcraft<br />
Publisher: Blizzard Entertainment<br />
Developer: Blizzard Entertainment<br />
Platform: PC</p>
<p>Like it or not, World of Warcraft brought the MMO genre to the masses with its easy-to-play-but-tough-to-master game mechanics, astounding art direction (even by today&#8217;s standards) and unparalleled support. Ever since its release, other games have claimed to be the &#8220;WoW killer&#8221;, and yet still it stands, strong as it was in 2004.</p>
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<p><a href="http://www.videogamesclassical.com/wp-content/uploads/2010/03/metal-gear-solid3.jpg"><img class="alignleft size-full wp-image-780" title="metal gear solid3" src="http://www.videogamesclassical.com/wp-content/uploads/2010/03/metal-gear-solid3.jpg" alt="metal gear solid3" width="149" height="175" /></a>3. Metal Gear Solid 3: Snake Eater<br />
Publisher: Konami<br />
Developer: Konami JPN (KCEJ)<br />
Platform: PS2</p>
<p>A franchise prequel, Snake Eater sets most of the events of the Metal Gear series into motion and redefines its stealth action gameplay. The player&#8217;s environmental surroundings were vital in this Cold War tale set on the brink of nuclear war.</p>
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<p><a href="http://www.videogamesclassical.com/wp-content/uploads/2010/03/ninjagaiden.jpg"><img class="alignleft size-full wp-image-781" title="ninjagaiden" src="http://www.videogamesclassical.com/wp-content/uploads/2010/03/ninjagaiden.jpg" alt="ninjagaiden" width="149" height="180" /></a>4. Ninja Gaiden<br />
Publisher: Tecmo<br />
Developer: Team Ninja<br />
Platform: Xbox</p>
<p>It&#8217;s one thing to bring back a classic. It&#8217;s another to re-invent the game entirely and set a new standard for an entire genre. Ninja Gaiden could be soul crushing in its difficulty, but this was due to lightning fast gameplay and incredible AI. Tomonobu Itagaki made a game that was better than you, and he wanted you to know it.</p>
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<a href="http://www.videogamesclassical.com/wp-content/uploads/2010/03/Halo2.jpg"><img class="alignleft size-full wp-image-782" title="Halo2" src="http://www.videogamesclassical.com/wp-content/uploads/2010/03/Halo2.jpg" alt="Halo2" width="149" height="189" /></a>5. Halo 2<br />
Publisher: Microsoft<br />
Developer: Bungie Software<br />
Platform: Xbox</p>
<p>Xbox Live ushered in a new era of online console gaming, and Halo 2 helped Microsoft lead the charge. In addition to its high-octane single-player campaign, Halo 2 allowed gamers to compete online for glory. It was an instant success, and Bungie rode the wave to online multiplayer stardom.</p>
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<p><a href="http://www.videogamesclassical.com/wp-content/uploads/2010/03/GrandTheftAutoSanAndreas.jpg"><img class="alignleft size-full wp-image-783" title="GrandTheftAutoSanAndreas" src="http://www.videogamesclassical.com/wp-content/uploads/2010/03/GrandTheftAutoSanAndreas.jpg" alt="GrandTheftAutoSanAndreas" width="149" height="196" /></a>6. Grand Theft Auto: San Andreas<br />
Publisher: Rockstar Games<br />
Developer: Rockstar North<br />
Platform: PS2</p>
<p>Grand Theft Auto: San Andreas gave you everything the other GTA titles did, but then it added in about 400-percent more. Now you could eat fast food to become fat, workout to get jacked, ride bikes, fly planes, date, skydive, and get lost in the story of Carl Johnson&#8217;s return to Los Santos and all of the headaches that came with it. The story, violence, and open world of GTA was back, and it was amazing.</p>
<p>Â </p>
<p>Â <br />
<a href="http://www.videogamesclassical.com/wp-content/uploads/2010/03/RomeTotalWar.jpg"><img class="alignleft size-full wp-image-784" title="RomeTotalWar" src="http://www.videogamesclassical.com/wp-content/uploads/2010/03/RomeTotalWar.jpg" alt="RomeTotalWar" width="150" height="198" /></a>7. Rome: Total War<br />
Publisher: Activision<br />
Developer: Creative Assembly<br />
Platform: PC</p>
<p>Creative Assembly has proven in the past that it could fuse turn-based strategy gameplay with large-scale, real-time battlefield management, but never before was the chaos of battle brought to life as it was in Rome. Buoyed by a number of gameplay refinements and a massive graphical upgrade over previous series entries, Rome proved to be one of the prettiest, deepest, and most satisfying gaming experiences ever made.</p>
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<p>Â <br />
<a href="http://www.videogamesclassical.com/wp-content/uploads/2010/03/Metroid-Prime-2.jpg"><img class="alignleft size-full wp-image-785" title="Metroid-Prime-2" src="http://www.videogamesclassical.com/wp-content/uploads/2010/03/Metroid-Prime-2.jpg" alt="Metroid-Prime-2" width="151" height="205" /></a>8. Metroid Prime 2: Echoes<br />
Publisher: Nintendo<br />
Developer: Retro Studios, Inc.<br />
Platform: GameCube</p>
<p>While developer Retro Studios may have fallen short of expectations set by the first Metroid Prime, the team&#8217;s sophomore effort, Prime 2: Echoes, remains an impressive, landmark release in the GameCube library. Retro&#8217;s talents in marrying classic gameplay appeal to modern presentation and immersive environments evolved with Metroid Prime 2 to stunning, if not revolutionary, effect.</p>
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<p>Â <br />
<a href="http://www.videogamesclassical.com/wp-content/uploads/2010/03/burnout31.jpg"><img class="alignleft size-full wp-image-787" title="burnout3" src="http://www.videogamesclassical.com/wp-content/uploads/2010/03/burnout31.jpg" alt="burnout3" width="150" height="204" /></a>9. Burnout 3: Takedown<br />
Publisher: Electronic Arts<br />
Developer: Criterion Games<br />
Platform: PS2 , Xbox</p>
<p>Criterion took everything we never knew we wanted from a driving game and stuffed it all into Burnout 3: Takedown. In Crash mode, we used cars as virtual weapons, destroying our surroundings. In Road Rage, we took out our latent driving aggression, pushing cars off the road with manic glee. Fantasy fulfillment at its finest.</p>
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<p><a href="http://www.videogamesclassical.com/wp-content/uploads/2010/03/espnnfl2k5.jpg"><img class="alignleft size-full wp-image-788" title="espnnfl2k5" src="http://www.videogamesclassical.com/wp-content/uploads/2010/03/espnnfl2k5.jpg" alt="espnnfl2k5" width="152" height="212" /></a>10. ESPN NFL 2K5<br />
Publisher: SEGA<br />
Developer: Visual Concepts<br />
Platform: PS2 , Xbox</p>
<p>As a slap in the face of EA&#8217;s Madden series, ESPN NFL 2K5 managed to grab and hold onto a firm legion of NFL fans. The game, which &#8211; you know &#8211; involves two teams on a field running headlong into each other while carrying a synthetic ball, remains as playable and enjoyable as ever &#8211; even if the presentation has taken a hit over the years.</p>


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