The dungeon finder in the Patch 3.3 P4
January 19th, 2010 by dace
This is the fourth part of the Dungeon finder guide in the 3.3
Let’s set some ground rules…
The first rule of the Dungeon Finder is that it does not work on raids.
The second rule of the Dungeon Finder is that it does not work on raids.
Blizzard added a new interface for joining raids. The Dungeon Finder helps you find parties for dungeons using everyone in your battlegroup regardless of server. Being as raids are still going to be same-server only, that means you won’t be using this tool for it. Plus there’s the fact that you can’t use this tool for it. Raids have their own new interface that’s very similar to the specific dungeon interface. See the Raid panel of your Social window for more info on that.
The old Looking for Group channel now has nothing to do with the Dungeon Finder. Looking for Group is now just a channel like trade available in all major cities. That means anyone who is currently spamming trade with group information can now do that on a channel actually designed for it.
You can choose to queue for one of the following at a time, but no more than that: dungeons, battlegrounds, arenas. Pick your queue of choice and commit to it. If you want to queue for a dungeon, get done with that and then queue for an arena or battleground afterward, that’s perfectly fine. You just can’t queue for Halls of Lightning and Alterac Valley at the same time.
Need before Greed is the law of the land. Blizzard put the random dungeon loot requirement as need before greed in order to help prevent as many loot disputes as possible. If you don’t want to use that for your loot distribution, then you’ll have to create your own group by hand. Sorry.
Disenchanting is now a type of roll, but only if you have an appropriately leveled enchanter in your party. This is considered a greed roll. If you happen to win, the game automatically shards the item and puts the resulting mats in your inventory. This might rub a lot of enchanters the wrong way, because of long standing traditions on their servers, but there’s not much you can do about it. The good news is that this should help reduce the price of enchants on the market as more mats should start being available.
The randomness of the random dungeon dailies aren’t completely random. While the text does specify the dailies as random, they’re not really. The system tries to make sure you aren’t running the same dungeon over and over again. With random mode on, it will allow you to bypass your normal heroic lockouts. This means if the dice gods are against you, that random dungeon could be one you really don’t like. However, the system tries really hard not to do that.
If you’re choosing specific dungeons through the interface, it will still take your heroic lockouts into account, so you can’t just choose to run new Icecrown heroics over and over again. Now, if you’ve selected random dungeons and everyone else has selected the new dungeons specifically, like on oh, I don’t know… patch day. You might be able to get the new dungeons over and over again. But that’s just luck if it happens and don’t count on it.
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