World of Warcraft 3.3.3 Patch Notes P4

This is the fourth part of the World of Warcraft 3.3.3 Patch Notes.

Rogues

Rupture: The damage-over-time component of this ability can now produce critical strikes.
Talents
Subtlety
Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
Serrated Blades: This talent now allows the rogue to ignore up to 3/6/9% of the target’s armor, rather than a fixed amount of armor ignored per level of the rogue.
Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks and reduces the energy cost of Backstab and Ambush by 4/8/12/16/20, up from 3/6/9/12/15.
Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush and can be triggered by all hits from these abilities rather than just critical strikes, but the snare component is now 50%, down from 70%.

Shaman
Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.

Talents
Elemental Combat
Elemental Oath: This ability is now always on as a passive aura.
Enhancement
Unleashed Rage: This ability is now always on as a passive aura.

Warlocks
Immolate: The damage-over-time component of this spell can now produce critical strikes.
Life Tap: This spell no longer scales with spirit, and instead scales with spell power.

Talents
Affliction
Dark Pact: This ability no longer requires line-of-sight with the summoned demon, and the range has been increased from 30 yards to 100 yards.

Demonology
Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.

Warriors
Revenge: Damage done by this ability (base and scaling) increased by 50%.
Thunderclap: This ability now counts as a ranged attack, granting it double damage on critical strikes instead of 150% and ranged miss chance, and still cannot be dodged or parried.

Talents
Arms
Bladestorm: Warriors can now be Disarmed while under the effects of this ability.
Trauma: The debuff from this talent now lasts 60 seconds, up from 15 seconds.

Fury
Rampage: This effect is now passive instead of being a proc from critical strikes.

Protection
Improved Revenge: This talent can no longer trigger a stun, and instead causes Revenge to strike an additional target for 50/100% of Revenge’s damage.
Vitality: Now boosts Stamina by 3/6/9%, up from 2/4/6%. Strength and expertise benefits have not changed.

To be continued.

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